MediaWiki API result
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{ "batchcomplete": "", "continue": { "lecontinue": "20250630055538|66", "continue": "-||" }, "query": { "logevents": [ { "logid": 76, "ns": 0, "title": "Console Commands", "pageid": 76, "logpage": 76, "revid": 95, "params": {}, "type": "create", "action": "create", "user": "Mithreas", "timestamp": "2025-06-30T08:23:13Z", "comment": "Created page with \"[[Category: Arelith Mechanics]] There are a great many console commands in the game. Type -help to get a list, colour coded based on whether you can use them or not. For a given -command, using -command ? will bring up detailed help for that command.\"" }, { "logid": 75, "ns": 0, "title": "Chemistry", "pageid": 75, "logpage": 75, "revid": 91, "params": {}, "type": "create", "action": "create", "user": "Mithreas", "timestamp": "2025-06-30T08:19:26Z", "comment": "Created page with \"TODO - clean the raw recipe file up into a nice article. <nowiki> // -- Explosive Mixtures -- sKeyToRecipe = CnrRecipeCreateRecipe(sMenuExplodeBenchExplosives, \"Black Powder\", \"blackpowder\", 1); CnrRecipeAddComponent(sKeyToRecipe, \"Guano\", 1); CnrRecipeAddComponent(sKeyToRecipe, \"Sulphur\", 1); CnrRecipeAddComponent(sKeyToRecipe, \"Charcoal\", 1); CnrRecipeSetRecipeLevel(sKeyToRecipe, 2); CnrRecipeSetRecipeXP(sKeyToRecipe, 20, 20); sKeyToRecipe = Cn...\"" }, { "logid": 74, "ns": 0, "title": "Screenshots", "pageid": 74, "logpage": 74, "revid": 88, "params": {}, "type": "create", "action": "create", "user": "Mithreas", "timestamp": "2025-06-30T06:08:38Z", "comment": "Created page with \"http://anemoi.crabdance.com/images/Anemoi_0001a.jpg http://anemoi.crabdance.com/images/Anemoi_0002a.jpg http://anemoi.crabdance.com/images/CircleOfDeath.png http://anemoi.crabdance.com/images/CloseEncounters.png http://anemoi.crabdance.com/images/Ents.png http://anemoi.crabdance.com/images/fightfightfight.png http://anemoi.crabdance.com/images/Merivale.png http://anemoi.crabdance.com/images/unknown.png http://anemoi.crabdance.com/images/VolcanoHeart.png http://a...\"" }, { "logid": 73, "ns": 0, "title": "State", "pageid": 73, "logpage": 73, "revid": 86, "params": {}, "type": "create", "action": "create", "user": "Mithreas", "timestamp": "2025-06-30T06:01:59Z", "comment": "Created page with \"'''State of character''' is determined by several separate meters for hunger (food), thirst (water), tiredness (rest), and alcohol intoxication (sobriety). Also known as H/T/R and the Survival system. == State meter == The starting state of characters is this: :Food: +75.0% (75.0%) :Water: +75.0% (75.0%) :Rest: +25.0% (25.0%) :Sobriety: +100.0% (100.0%) :Piety (0.0%) Also see [[Stamina]]. While character is in game (IG), each IG hour will meter for hunger (food), t...\"" }, { "logid": 72, "ns": 0, "title": "Weather", "pageid": 72, "logpage": 72, "revid": 85, "params": {}, "type": "create", "action": "create", "user": "Mithreas", "timestamp": "2025-06-30T06:01:46Z", "comment": "Created page with \"'''Weather''' is randomly generated around Arelith and reflects to some extend location of area and time of the year. With the exception of a few mechanically represented cases, it is up to the players how much weather effects will be reflected in their roleplay. Weather conditions will affect the [[state]] of PCs. For example hot summer makes one more thirsty. === Strong wind === Strong wind or deep snow may temporary slow characters. Extremely strong wind may ev...\"" }, { "logid": 71, "ns": 0, "title": "Climbing", "pageid": 71, "logpage": 71, "revid": 83, "params": {}, "type": "create", "action": "create", "user": "Mithreas", "timestamp": "2025-06-30T06:00:42Z", "comment": "Created page with \"[[Category:Arelith Mechanics]] ==Climb Checks== At some places in the module you need to pass a climb check to progress. Climb checks are d20 + (level in relevant classes) + (str and dex mods) - (armour check penalty) \"Relevant classes\" are fighter, rogue, assassin, ranger, arcane archer, harper, monk and barbarian. The default DC is 30 but this can be overridden per location. ===Help=== People can help each other climb. If another PC is nearby then you get their bo...\"" }, { "logid": 70, "ns": 0, "title": "Mark of Destiny", "pageid": 70, "logpage": 70, "revid": 81, "params": {}, "type": "create", "action": "create", "user": "Mithreas", "timestamp": "2025-06-30T05:59:41Z", "comment": "Created page with \"All characters on Anemoi get a Mark of Destiny. This perma-kills your character after 10 counted deaths. However, the only deaths that count are deaths from * PvP * in areas that are '''not''' tagged as being for arena-style play. So if you fight another player in the city's market square, the death will count against the Mark of whoever loses. But if you fight out in the fields around the city, which are tagged for PvP, then the death will not count. The thinking...\"" }, { "logid": 69, "ns": 14, "title": "Category:Arelith Mechanics", "pageid": 69, "logpage": 69, "revid": 79, "params": {}, "type": "create", "action": "create", "user": "Mithreas", "timestamp": "2025-06-30T05:58:18Z", "comment": "Created page with \"The author of this module was an admin on Arelith for 10 years (and still helps out there in the background), and the Anemoi engine is derived from Arelith's. This section documents mechanics inherited from Arelith, and any changes made. *[[:Category:Classes|Class changes]] *[[Paths and Gifts]] *[[Quarters|Quarter and shop system]] *[[RP bonus]] *[[Spell changes]] *[[State|State - hunger, thirst etc]] *[[Deities]] *[[Console Commands]] - especially [[Investigate]] *M...\"" }, { "logid": 68, "ns": 0, "title": "Hungry Sea", "pageid": 68, "logpage": 68, "revid": 78, "params": {}, "type": "create", "action": "create", "user": "Mithreas", "timestamp": "2025-06-30T05:57:59Z", "comment": "Created page with \"It's widely known that the sea eats magic creatures. Humans, with little innate magic, can travel across the sea freely, and shapechanger magic is not detected by the sea. Other races take more risk... and need to pass a swimming check before they can travel safely. The Vyvian docks can issue a Certificate of Seaworthiness, which is a sign that you have little enough magic not to be swallowed by the sea. (Of course, if you dabble in arcane magic after getting the c...\"" }, { "logid": 67, "ns": 0, "title": "Achievements", "pageid": 67, "logpage": 67, "revid": 76, "params": {}, "type": "create", "action": "create", "user": "Mithreas", "timestamp": "2025-06-30T05:56:54Z", "comment": "Created page with \"Achievements are a system for recognising players who've reached certain milestones in the world. The current list is available on [https://github.com/Mithreas/CoW/blob/master/scripts/achieve_init.nss GitHub] but in summary it includes things like finding certain locations in the world, reaching certain character levels or craft skill levels, and defeating various \"raid\" bosses scattered throughout the world. Achievements are shared across all your characters, tied to...\"" } ] } }