Shadowdancer: Difference between revisions
Created page with "Category:Classes == Shadowdancer == ==== Requirements: ==== Hide 8, Move Silently 8, Tumble 5 (or Shadow Mage path) ---- ==== Proficiencies: ==== Light Armor, Simple Weapons ---- ==== Class Skills: ==== Heal, Hide, Listen, Lore, Move Silently, Persuade, Pick Pocket, Search, Spot, Tumble ---- ==== Class Features ==== Base Attack Bonus: 3/4 <br /> Base Skill Points: 6 <br /> Base Hit Points: 8 <br /> Primary Saves: Reflex <br /> ---..." |
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Summon Shadow: | Summon Shadow: | ||
Infinite uses/day, but instead has a cooldown of 3 minutes starting the moment the shadow is slain or dismissed. | Infinite uses/day, but instead has a cooldown of 3 minutes starting the moment the shadow is slain or dismissed. | ||
Shadow has a level of 5 + class level, +5 if the PC has the epic shadowdancer feat. | |||
Summon duration increased to at least 24 hours. | Summon duration increased to at least 24 hours. | ||
Revision as of 11:51, 30 June 2025
Shadowdancer
Requirements:
Hide 8, Move Silently 8, Tumble 5 (or Shadow Mage path)
Proficiencies:
Light Armor, Simple Weapons
Class Skills:
Heal, Hide, Listen, Lore, Move Silently, Persuade, Pick Pocket, Search, Spot, Tumble
Class Features
Base Attack Bonus: 3/4
Base Skill Points: 6
Base Hit Points: 8
Primary Saves: Reflex
Class Specific Feats:
When not noted, the feat works as in regular NWN.
Feat | Requirements | Comment |
---|---|---|
Darkvision | ||
Shadow Daze | ||
Shadow Evade | ||
Summon Shadow | ||
Defensive Roll | ||
Slippery Mind |
Mechanical Changes
Arelith Changes Their Shadow Evade now lasts 3 rounds per class level and has a cooldown of 5 minutes.
The Concealment bonus scales further after level 10, at an additional 10% per two levels until capping at 50% at level 16.
Their Shadow Daze now has a cooldown of 5 minutes. At class level 8, the effect is improved from Daze to Fear. At level 16, the effect becomes Stun. The DC is now 15 + base INT Modifier + Class Levels. (Previously 10 + DEX Modifier + Class Levels).
A +1 bonus to Hide is given with each SD level taken.
Hide in Plain Sight feat (HiPS) will be granted at SD level 1. After leaving stealth mode, HIPS will have 2 rounds of cooldown before it can be used again. Note that other ways of sneaking, such as corner-sneaking, still work while the cooldown is in effect.
Summon Shadow: Infinite uses/day, but instead has a cooldown of 3 minutes starting the moment the shadow is slain or dismissed. Shadow has a level of 5 + class level, +5 if the PC has the epic shadowdancer feat. Summon duration increased to at least 24 hours.
The Shadowdancer gains a d6 of improved sneak attack (feat) per three levels of the Shadow when standing near it. Can use the -a command and the Player Tool 1.
Shadows auto-guard the Shadowdancer. This behavior can be toggled by talking to the shadow. The shadow mirrors the Shadowdancer in several ways: They copy the final STR, DEX and CON, not the base. They mirror the weapon, but theirs have the "no damage" property, and they cannot use shields or ranged weapons.
If the Shadowdancer has the epic shadowlord feat, the shadows copies the names, description, portrait, and soundset of the shadowdancer. Additionally, it gains immunity to Banishment, Dismissal, and Word of Faith.
They copy Weapon Finesse, Evasion, Improved Evasion, Defensive Roll, Epic Dodge, Uncanny Dodge, and all Dual Wield feats (including ranger's), if the shadowdacer has them. Shadows Feats: Blind Fight, Crippling Strike, Sneak Attack (+1d6). Shadows gain Regeneration and Damage Reduction /+6 equal to Shadow's hit dice /3. Shadows gain the Hide in Plain Sight feat if the master has at least 5 Shadowdancer levels. Shadow Skills: Discipline Hide, Move Silently, Listen, Spot. Shadow Properties: DR 5/+1, 55% Concealment + 1% / Shadowdancer Level, Undead Immunities. Shadows level up in the Outsider class equally to SD level + 5. The Epic Shadow Lord feat grants the Shadow +5% Concealment, +5 Hit Dice.
Notes, Tips, and Interesting Bits:
Shadow daze and shadow evade only grant benefits when taken by class levels. They have no effect if purchased from the trainer.