Stamina

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Revision as of 05:47, 30 June 2025 by Mithreas (talk | contribs) (Created page with "Category: Unique Mechanics =Overview= Stamina is a "state" attribute, like hunger, thirst and rest. As with the other state attributes, getting into negative stamina territory is a bad thing, and will drain your physical ability scores and give you a spell failure modifier due to exhaustion. =Gaining and losing stamina= Stamina is restored by resting, to a max of (your hitpoints) or 100, whichever is lower. There are also various game effects that can give you st...")
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Overview

Stamina is a "state" attribute, like hunger, thirst and rest. As with the other state attributes, getting into negative stamina territory is a bad thing, and will drain your physical ability scores and give you a spell failure modifier due to exhaustion.

Gaining and losing stamina

Stamina is restored by resting, to a max of (your hitpoints) or 100, whichever is lower. There are also various game effects that can give you stamina (e.g. see spells below).

Stamina drains at a very low rate every hour, but is mainly drained by doing exhausting things (like running), or being hit by some special attacks.

Casting arcane spells drains you of 1 stamina per spell level.

You can gain a pool of additional "stored" stamina as an arcanist by holding a ritual for other players, allowing you to gain a pool of stamina points that you will draw from automatically whenever your stamina goes to 10 or less.

Spells with stamina impacts

  • Web - drains 10 stamina every round from those caught in it.
  • Ghoul Touch - steals stamina equal to its duration from the target and gives it to the caster.
  • Entangle, Vine Mine: Entangle - drain 5 stamina every round from those caught in it.