Fixed Level advancement system
Training system
- All characters can pay gold coins to trainers in exchange for learning a new feat.
- The trainer will give you the selection of feats that you currently qualify for and are able to select.
- Trainers can only train you in the classes they offer, prestige class trainers will need to be found.
- When you have decided on which feat to purchase your System Level (SL) will increase and you will also receive an additional crafting point to allocate to a tradeskill.
- Tradeskill points system is not currently used for anything.
- ECL is added to SL to determine feat cost, 500gp per effective level.
- The minimum cost is 3000gp (for up to 6 SL+ECL).
- From then on every feat will cost 500 coins more than the last feat you purchased and there is no limit to the amount of feats you can buy.
- Once you become SL 31 you will be allowed to begin purchasing epic feats.
- Feats that stack and can be taken multiple times such as Great Strength can generally only be a maximum of four times one notable exception is Epic Toughness which can only be taken twice.
- Keep these epic stat feats in mind as they can be used to qualify for epic feats.
- Example- A character starts with 18 dex, you give him 1 dex from level ups, and buy 4 great dex epic feats to meet the stat requirement for epic dodge.
- Some of the requirements for feats have been changed to allow for a more flexible character build system. All feats and their requirements are listed below.
Spellcasting Feats
Arcane Defense:Available to all classes
Brew Potion: 3 spellcaster levels
Bonus Spell Slot: Spellcasting class, (May be purchased multiple times without limit, Highest available slot depends on class)
Caster Level Increase +2:Spellcasting class, (Maximum increase of +12, increases effectiveness of potions and items as well as spells)
Combat Casting: 1st Circle Spells
Courteous Magocracy: Can be taken after level 1
Craft Wand: 5 spellcaster levels, (Wands retain the same caster level of their creator)
Craft Wondrous Item: Brew Potion, Scribe Scroll, Craft Wand, (Enables alchemists to enchant rings with 1/day spells)
Empower Spell: 2nd Circle Spells
Extend Spell: 1st Circle Spells
Greater Spell Focus: Spell Focus
Greater Spell Penetration: Spell Penetration
Maximize Spell: 3rd Circle Spells
Quicken Spell: 3rd Circle Spells
Scribe Scroll: Spellcaster Level 1
Silent Spell: 1st Circle Spells
Spell Focus: 1 Spellcraft
Spell Penetration: 1st Circle Spells
Still Spell: 1st Circle Spells
Combat Feats
Ambidexterity: 15 Dexterity
Armor Proficiency (Heavy): Armor Proficiency (Light, Medium)
Armor Proficiency (Light)
Armor Proficiency (Medium): Armor Proficiency (Light)
Blind Fight
Called Shot: Base Attack Bonus +1
Circle Kick: Base Attack Bonus +3, 15 Dexterity, Improved Unarmed Strike
Cleave: 13 Strength, Power Attack
Deflect Arrows: 13 Dexterity, Improved Unarmed Strike
Dirty Fighting: Base Attack Bonus +2
Disarm: 13 Intelligence
Divine Might: Turn Undead, 13 Charisma, 13 Strength, Power Attack
Divine Shield: Turn Undead, 13 Charisma, 13 Strength, Power Attack
Dodge: 13 Dexterity
Expertise: 13 Intelligence
Extra Stunning Attacks: Base Attack Bonus +2, Stunning Fist
Great Cleave: 13 Strength, Power Attack, Cleave, Base Attack Bonus +4
Improved Critical: Base Attack Bonus 5, Creature weapon added as a possible selection.
Improved Disarm: 13 Intelligence, Disarm
Improved Expertise: 13 Intelligence, Expertise
Improved Knockdown: Base Attack Bonus 5, 13 Intelligence, Knockdown
Improved Parry: 13 Intelligence
Improved Power Attack: 13 Strength, Power Attack
Improved Two-Weapon Fighting: Base Attack Bonus 5, Two Weapon Fighting, Ambidexterity
Improved Unarmed Strike
Knockdown
Mobility: 13 Dexterity, Dodge
Mounted Archery: Mounted Combat, (Not trainable, Must be taken at creation)
Mounted Combat: Ride 1, (Not trainable, Must be taken at creation)
Point Blank Shot
Power Attack: 13 Strength
Rapid Reload: Base Attack Bonus +2
Rapid Shot: 13 Dexterity, Point Blank Shot
Shield Proficiency
Spring Attack: 13 Dexterity, Dodge, Mobility, Base Attack Bonus +4
Stunning Fist: Base Attack Bonus 5, 13 Dexterity, 13 Wisdom, Improved Unarmed Strike
Two-Weapon Fighting
Uncanny Dodge I-VI: Available to all classes, Taken Sequentially
Uncanny Reflex: Uncanny Dodge VI
Weapon Finesse: Base Attack Bonus +1
Weapon Focus: Base Attack Bonus +1, Creature Weapon added as a possible selection.
Weapon Proficiency (Exotic): Base Attack Bonus +1
Weapon Proficiency (Martial)
Weapon Proficiency (Simple)
Whirlwind Attack: 13 Dexterity, 13 Intelligence, Expertise, Dodge, Mobility, Spring Attack, Base Attack Bonus +4
Zen Archery: Base Attack Bonus +3, 13 Wisdom
General Feats
Alertness
Artist: Can be taken after level 1, Bard
Blooded: Must be taken at character creation.
Bullheaded: Can be taken after level 1
Evasion: Available to all classes
Extra Smiting: Smite Evil or Smite Good
Extra Turning: Turn Undead
Fearless: Available to all races, No requirements
Gain Skill Points: Gain 2 + Intelligence modifier (+1 if human) skill points
Great Fortitude
Iron Will
Improved Evasion: Available to all classes, 18 Dexterity, Evasion
Improved Initiative
Lightning Reflexes
Luck Of Heroes: Can be taken after level 1
Resist Disease
Resist Energy (Type)
Resist Poison
Silver Palm: Can be taken after level 1
Skill Focus: Ability to Use Skill
Snake Blood: Must be taken at character creation, cannot be purchased later.
Stealthy
Strong Soul: Must be taken at character creation, cannot be purchased later.
Thug
Toughness
Epic Feats (All require SL 31)
Automatic Quicken Spell I-II: Quicken Spell, Epic Skill Focus (Spellcraft)
Automatic Silent Spell I-II: Silent Spell, Epic Skill Focus (Spellcraft)
Epic Dodge: 23 Dexterity, Improved Evasion, Dodge
Epic Energy Resistance (Type) I & II: Taken Sequentially (Corrected, ~Symphony)
Epic Fortitude
Epic Prowess
Epic Reflexes
Epic Reputation
Epic Skill Focus: Skill Focus
Epic Spell Focus: 3rd Circle Spells, Greater Spell Focus
Epic Spell Penetration: Greater Spell Penetration
Epic Toughness I-II
Epic Weapon Focus: Weapon Focus
Epic Will
Great Charisma I-IV
Great Constitution I-IV
Great Dexterity I-IV
Great Intelligence I-IV
Great Strength I-IV
Great Smiting: 25 Charisma, Smite Good or Evil
Great Wisdom I-IV
Improved Combat Casting: Combat Casting
Improved Stunning Fist: 17 Dexterity, 17 Wisdom, Improved Unarmed Strike, Stunning Fist
Improved Whirlwind Attack: 13 Intelligence, 23 Dexterity, Dodge, Expertise, Mobility, Spring Attack, Whirlwind Attack
Overwhelming Critical: 18 Strength, Cleave, Great Cleave, Improved Critical
Perfect Health: 20 Constitution, Great Fortitude
Self Concealment 10%: 22 Dexterity, Epic Skill Focus (Hide)
Superior Initiative: Improved Initiative
Automatic Still Spell
Construct Shape
Blinding Speed
Devastating Critical
Dragon Shape
Epic Damage Reduction
Improved Sneak Attack
Outsider Shape
Planar Turning
Self Concealment II-IV
Undead Shape