Fixed Level advancement system

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Training system

  • All characters can pay gold coins to trainers in exchange for learning a new feat.
  • The trainer will give you the selection of feats that you currently qualify for and are able to select.
  • Trainers can only train you in the classes they offer, prestige class trainers will need to be found.
  • When you have decided on which feat to purchase your System Level (SL) will increase and you will also receive an additional crafting point to allocate to a tradeskill.
  • Tradeskill points system is not currently used for anything.
  • ECL is added to SL to determine feat cost, 500gp per effective level.
  • The minimum cost is 3000gp (for up to 6 SL+ECL).
  • From then on every feat will cost 500 coins more than the last feat you purchased and there is no limit to the amount of feats you can buy.
  • Once you become SL 31 you will be allowed to begin purchasing epic feats.
  • Feats that stack and can be taken multiple times such as Great Strength can generally only be a maximum of four times one notable exception is Epic Toughness which can only be taken twice.
  • Keep these epic stat feats in mind as they can be used to qualify for epic feats.
    • Example- A character starts with 18 dex, you give him 1 dex from level ups, and buy 4 great dex epic feats to meet the stat requirement for epic dodge.
  • Some of the requirements for feats have been changed to allow for a more flexible character build system. All feats and their requirements are listed below.

Spellcasting Feats

Arcane Defense:Available to all classes

Brew Potion: 3 spellcaster levels

Bonus Spell Slot: Spellcasting class, (May be purchased multiple times without limit, Highest available slot depends on class)

Caster Level Increase +2:Spellcasting class, (Maximum increase of +12, increases effectiveness of potions and items as well as spells)

Combat Casting: 1st Circle Spells

Courteous Magocracy: Can be taken after level 1

Craft Wand: 5 spellcaster levels, (Wands retain the same caster level of their creator)

Craft Wondrous Item: Brew Potion, Scribe Scroll, Craft Wand, (Enables alchemists to enchant rings with 1/day spells)

Empower Spell: 2nd Circle Spells

Extend Spell: 1st Circle Spells

Greater Spell Focus: Spell Focus

Greater Spell Penetration: Spell Penetration

Maximize Spell: 3rd Circle Spells

Quicken Spell: 3rd Circle Spells

Scribe Scroll: Spellcaster Level 1

Silent Spell: 1st Circle Spells

Spell Focus: 1 Spellcraft

Spell Penetration: 1st Circle Spells

Still Spell: 1st Circle Spells

Combat Feats

Ambidexterity: 15 Dexterity

Armor Proficiency (Heavy): Armor Proficiency (Light, Medium)

Armor Proficiency (Light)

Armor Proficiency (Medium): Armor Proficiency (Light)

Blind Fight

Called Shot: Base Attack Bonus +1

Circle Kick: Base Attack Bonus +3, 15 Dexterity, Improved Unarmed Strike

Cleave: 13 Strength, Power Attack

Deflect Arrows: 13 Dexterity, Improved Unarmed Strike

Dirty Fighting: Base Attack Bonus +2

Disarm: 13 Intelligence

Divine Might: Turn Undead, 13 Charisma, 13 Strength, Power Attack

Divine Shield: Turn Undead, 13 Charisma, 13 Strength, Power Attack

Dodge: 13 Dexterity

Expertise: 13 Intelligence

Extra Stunning Attacks: Base Attack Bonus +2, Stunning Fist

Great Cleave: 13 Strength, Power Attack, Cleave, Base Attack Bonus +4

Improved Critical: Base Attack Bonus 5, Creature weapon added as a possible selection.

Improved Disarm: 13 Intelligence, Disarm

Improved Expertise: 13 Intelligence, Expertise

Improved Knockdown: Base Attack Bonus 5, 13 Intelligence, Knockdown

Improved Parry: 13 Intelligence

Improved Power Attack: 13 Strength, Power Attack

Improved Two-Weapon Fighting: Base Attack Bonus 5, Two Weapon Fighting, Ambidexterity

Improved Unarmed Strike

Knockdown

Mobility: 13 Dexterity, Dodge

Mounted Archery: Mounted Combat, (Not trainable, Must be taken at creation)

Mounted Combat: Ride 1, (Not trainable, Must be taken at creation)

Point Blank Shot

Power Attack: 13 Strength

Rapid Reload: Base Attack Bonus +2

Rapid Shot: 13 Dexterity, Point Blank Shot

Shield Proficiency

Spring Attack: 13 Dexterity, Dodge, Mobility, Base Attack Bonus +4

Stunning Fist: Base Attack Bonus 5, 13 Dexterity, 13 Wisdom, Improved Unarmed Strike

Two-Weapon Fighting

Uncanny Dodge I-VI: Available to all classes, Taken Sequentially

Uncanny Reflex: Uncanny Dodge VI

Weapon Finesse: Base Attack Bonus +1

Weapon Focus: Base Attack Bonus +1, Creature Weapon added as a possible selection.

Weapon Proficiency (Exotic): Base Attack Bonus +1

Weapon Proficiency (Martial)

Weapon Proficiency (Simple)

Whirlwind Attack: 13 Dexterity, 13 Intelligence, Expertise, Dodge, Mobility, Spring Attack, Base Attack Bonus +4

Zen Archery: Base Attack Bonus +3, 13 Wisdom

General Feats

Alertness

Artist: Can be taken after level 1, Bard

Blooded: Must be taken at character creation.

Bullheaded: Can be taken after level 1

Evasion: Available to all classes

Extra Smiting: Smite Evil or Smite Good

Extra Turning: Turn Undead

Fearless: Available to all races, No requirements

Gain Skill Points: Gain 2 + Intelligence modifier (+1 if human) skill points

Great Fortitude

Iron Will

Improved Evasion: Available to all classes, 18 Dexterity, Evasion

Improved Initiative

Lightning Reflexes

Luck Of Heroes: Can be taken after level 1

Resist Disease

Resist Energy (Type)

Resist Poison

Silver Palm: Can be taken after level 1

Skill Focus: Ability to Use Skill

Snake Blood: Must be taken at character creation, cannot be purchased later.

Stealthy

Strong Soul: Must be taken at character creation, cannot be purchased later.

Thug

Toughness

Epic Feats (All require SL 31)

Automatic Quicken Spell I-II: Quicken Spell, Epic Skill Focus (Spellcraft)

Automatic Silent Spell I-II: Silent Spell, Epic Skill Focus (Spellcraft)

Epic Dodge: 23 Dexterity, Improved Evasion, Dodge

Epic Energy Resistance (Type) I & II: Taken Sequentially (Corrected, ~Symphony)

Epic Fortitude

Epic Prowess

Epic Reflexes

Epic Reputation

Epic Skill Focus: Skill Focus

Epic Spell Focus: 3rd Circle Spells, Greater Spell Focus

Epic Spell Penetration: Greater Spell Penetration

Epic Toughness I-II

Epic Weapon Focus: Weapon Focus

Epic Will

Great Charisma I-IV

Great Constitution I-IV

Great Dexterity I-IV

Great Intelligence I-IV

Great Strength I-IV

Great Smiting: 25 Charisma, Smite Good or Evil

Great Wisdom I-IV

Improved Combat Casting: Combat Casting

Improved Stunning Fist: 17 Dexterity, 17 Wisdom, Improved Unarmed Strike, Stunning Fist

Improved Whirlwind Attack: 13 Intelligence, 23 Dexterity, Dodge, Expertise, Mobility, Spring Attack, Whirlwind Attack

Overwhelming Critical: 18 Strength, Cleave, Great Cleave, Improved Critical

Perfect Health: 20 Constitution, Great Fortitude

Self Concealment 10%: 22 Dexterity, Epic Skill Focus (Hide)

Superior Initiative: Improved Initiative

Currently Unavailable Feats

Automatic Still Spell

Construct Shape

Blinding Speed

Devastating Critical

Dragon Shape

Epic Damage Reduction

Improved Sneak Attack

Outsider Shape

Planar Turning

Self Concealment II-IV

Undead Shape