Monk

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Monk

Available Paths:

Kensai


Requirements:

None


Proficiencies:

Cloth Armor, Monk Weapons


Class Skills:

Concentration, Craft Armor, Craft Trap, Craft Weapon, Discipline, Heal, Hide, Listen, Lore, Move Silently, Parry, Persuade, Tumble


Class Features

Base Attack Bonus: 3/4
Base Skill Points: 4
Base Hit Points: 8
Primary Saves: Fortitude, Reflex, Will


Class Specific Feats:

When not noted, the feat works as in regular NWN.

Class Feats
Feat Requirements Comment
Ki Strike I-III Taken Sequentially
Purity of Body
Wholeness of Body
Diamond Body SL 10
Diamond Soul SL 11
Quivering Palm SL 14
Empty Body SL 17
Perfect Self SL 19
Improved Stunning Fist I-IV 17 Dexterity, 17 Wisdom, SL 31
Improved Spell Resistance I-V Diamond Soul, SL 31

Mechanical Changes

Here the general changes should be noted, see Arelith Wiki.


Notes, Tips, and Interesting Bits:

Monks need at least 6 levels in the class to benefit from the Wisdom AC bonus.

The Monk Wisdom AC Bonus requires 50% of your total levels to be in the Monk class, or 6 levels in Monk, whichever is lower.

The Following Weapons benefit from UBAB, as well as being able to be used with Flurry of Blows.

Weapons
Weapon Finessable Dual Wield Damage Roll Critical Rating Damage Type Notes
Quarterstaff Yes Yes 1d6 x2 Bludgeoning Benefits from +2 AB from double weapons.
Shuriken Yes No 1d3 x2 Piercing Only ranged monk weapon.
Handaxe Yes Yes 1d6 x3 Slashing Highest crit multiplier.
Dagger Yes Yes 1d4 19-20/2x Piercing Highest threat range.
Kama Yes Yes 1d6 x2 Slashing
Club No Yes 1d6 x2 Bludgeoning