Rogue

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Rogue

Available Paths:

Kensai


Requirements:

None


Proficiencies:

Light Armor, Rogue Weapons


Class Skills:

Appraise, Bluff, Craft Armor, Craft Trap, Craft Weapon, Disable Trap, Heal, Hide, Intimidate, Listen, Lore, Move Silently, Open Lock, Parry, Persuade, Pick Pocket, Search, Set Trap, Spot, Tumble, Use Magic Device


Class Features

Base Attack Bonus: 3/4
Base Skill Points: 8
Base Hit Points: 6
Primary Saves: Reflex


Class Specific Feats:

When not noted, the feat works as in regular NWN.

Class Feats
Feat Requirements Comment
Crippling Strike SL 10
Defensive Roll SL 10
Opportunist SL 10
Skill Mastery SL 10, 5 Rogue levels Applies to a much wider range of checks here - most Search, Bluff and Persuade checks in addition to the normal.
Slippery Mind SL 10

Mechanical Changes

Here the general changes should be noted, see Arelith Wiki.


Notes, Tips, and Interesting Bits:

Rogues get the most skill points of any class.
Rogues are the only class that can detect traps over DC 50 and disable traps over DC 35.
A rogues sneak attack damage will not stack with items providing sneak attack damage.