Shaman
DRAFT - STILL IN DEVELOPMENT AND SUBJECT TO (even more) CHANGE (than usual)
The Shaman draws upon beast magic to strengthen themselves and their allies.
The Shaman has its own spell list focused around Transmutation, Illusion and Conjuration spells - list below. It learns and casts spells like a Sorcerer, using Wisdom as its casting stat. The Shaman has a chance to regain a spell slot when they or their allies kill enough hit dice of creatures (blood makes the grass grow!).
Requirements
Religion: Beast Cult Deity
Proficiencies
Light and Medium Armor, Simple Weapons, Shields
Class Skills
Animal Empathy, Concentration, Craft Armor, Craft Trap, Craft Weapon, Heal, Lore, Parry, Persuade, Sense Motive, Spellcraft
Class Features
Base Attack Bonus: 3/4
Base Skill Points: 2
Base Hit Points: 8
Primary Saves: Fortitude, Will
Class Specific Feats
When not noted, the feat works as in regular NWN.
Class Feats
Feat
|
Granted At
|
Comment
|
Animal Companion
|
Shaman 1
|
|
Nature Sense
|
Shaman 1
|
|
Woodland Stride
|
Shaman 2
|
|
Trackless Step
|
Shaman 3
|
|
Resist Nature's Lure
|
Shaman 4
|
|
Wildshape I-VI
|
Shaman 5/6/7/8/9/10
|
Forms increase at SL 12
|
Venom Immunity
|
Shaman 9
|
|
Spell List
Level 0
|
Cure Minor Wounds
|
Flare
|
Light
|
Resistance
|
Virtue
|
Level 1
|
Burning Hands
|
Camoflage
|
Cure Light Wounds
|
Endure Elements
|
Entangle
|
Expeditious Retreat
|
Grease
|
Identify
|
Magic Fang
|
Magic Weapon
|
Remove Fear
|
Summon Creature I
|
Ultravision
|
Level 2
|
Barkskin
|
Blood Frenzy
|
Bull's Strength
|
Cat's Grace
|
Cure Moderate Wounds
|
Eagle's Splendor
|
Endurance
|
Fox's Cunning
|
Ghostly Visage
|
Invisibility
|
Lesser Dispel
|
Lesser Restoration
|
One with the Land
|
Owl's Wisdom
|
Remove Paralysis
|
Resist Elements
|
See Invisibility
|
Summon Creature II
|
Web
|
Level 3
|
Aura of Menace
|
Bestow Curse
|
Clarity
|
Contagion
|
Cure Serious Wounds
|
Displacement
|
Greater Magic Fang
|
Haste
|
Invisibility Purge
|
Invisibility Sphere
|
Magic Circle vs Alignment
|
Magic Vestment
|
Melf's Acid Arrow
|
Neutralize Poison
|
Poison
|
Prayer
|
Protection from Elements
|
Quillfire
|
Remove Blindness/Deafness
|
Remove Curse
|
Remove Disease
|
Silence
|
Stinking Cloud
|
Summon Creature III
|
Unnatural Aura
|
Level 4
|
Cure Critical Wounds
|
Dismissal
|
Dispel Magic
|
Freedom of Movement
|
Greater Magic Weapon
|
Improved Invisibility
|
Lesser Spell Breach
|
Mass Camoflage
|
Negative Energy Protection
|
Polymorph Self
|
Shadow Conjuration
|
Slow
|
Stoneskin
|
Summon Creature IV
|
War Cry
|
Level 5
|
Awaken
|
Battletide
|
Cloudkill
|
Death Ward
|
Greater Shadow Conjuration
|
Minor Globe of Invulnerability
|
Monstrous Regeneration
|
Phantasmal Killer
|
Polymorph Other
|
Restoration
|
Summon Creature V
|
Tenser's Transformation
|
Level 6
|
Drown
|
Ethereal Visage
|
Flesh to Stone
|
Greater Dispelling
|
Greater Spell Breach
|
Greater Stoneskin
|
Greater Bull's Strength
|
Greater Cat's Grace
|
Greater Eagle's Spendor
|
Greater Endurance
|
Greater Fox's Cunning
|
Greater Owl's Wisdom
|
Healing Circle
|
Mass Haste
|
Planar Ally
|
Shades
|
Stone to Flesh
|
Stonehold
|
Summon Creature VI
|
True Seeing
|
Aura of Protection
|
Level 7
|
Aura of Vitality
|
Creeping Doom
|
Mordenkainen's Sword
|
Regenerate
|
Shadow Shield
|
Summon Creature VII
|
Word of Faith
|
Level 8
|
Greater Restoration
|
Nature's Balance
|
Summon Creature VIII
|
Level 9
|
Gate
|
Shapechange
|
Summon Creature IX
|
Notes, Tips, and Interesting Bits:
The equipment that is merged by wildshape: Helmet, Armor, Shield. Only the highest stat bonus for each stat will be merged.