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30 June 2025
N 06:01 | State diffhist +3,473 Mithreas talk contribs (Created page with "'''State of character''' is determined by several separate meters for hunger (food), thirst (water), tiredness (rest), and alcohol intoxication (sobriety). Also known as H/T/R and the Survival system. == State meter == The starting state of characters is this: :Food: +75.0% (75.0%) :Water: +75.0% (75.0%) :Rest: +25.0% (25.0%) :Sobriety: +100.0% (100.0%) :Piety (0.0%) Also see Stamina. While character is in game (IG), each IG hour will meter for hunger (food), t...") |