State: Revision history

Jump to navigation Jump to search

Diff selection: Mark the radio buttons of the revisions to compare and hit enter or the button at the bottom.
Legend: (cur) = difference with latest revision, (prev) = difference with preceding revision, m = minor edit.

30 June 2025

  • curprev 06:0106:01, 30 June 2025 Mithreas talk contribs 3,473 bytes +3,473 Created page with "'''State of character''' is determined by several separate meters for hunger (food), thirst (water), tiredness (rest), and alcohol intoxication (sobriety). Also known as H/T/R and the Survival system. == State meter == The starting state of characters is this: :Food: +75.0% (75.0%) :Water: +75.0% (75.0%) :Rest: +25.0% (25.0%) :Sobriety: +100.0% (100.0%) :Piety (0.0%) Also see Stamina. While character is in game (IG), each IG hour will meter for hunger (food), t..."