Weather: Difference between revisions

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Created page with "'''Weather''' is randomly generated around Arelith and reflects to some extend location of area and time of the year. With the exception of a few mechanically represented cases, it is up to the players how much weather effects will be reflected in their roleplay. Weather conditions will affect the state of PCs. For example hot summer makes one more thirsty. === Strong wind === Strong wind or deep snow may temporary slow characters. Extremely strong wind may ev..."
 
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=== Strong wind ===   
=== Strong wind ===   
Strong wind or deep snow may temporary slow characters. Extremely strong wind may even knock them down.   
Strong wind or deep snow may temporary slow characters. Extremely strong wind may even knock them down.   
In case the decreased speed persists even in indoor areas, see the description in [[Common_bugs#I_move_slower_then_I_should|common bugs]].


=== Lightning ===
=== Lightning ===
There is a fairly low chance to get hit by a lightning in bad weather. The amount of damage character take is approximately proportional to how near the middle of the bolt is character located.
There is a fairly low chance to get hit by a lightning in bad weather. The amount of damage character take is approximately proportional to how near the middle of the bolt is character located.
[[Category:Arelith Mechanics]]
[[Category:Arelith Mechanics]]

Revision as of 06:07, 6 July 2025

Weather is randomly generated around Arelith and reflects to some extend location of area and time of the year. With the exception of a few mechanically represented cases, it is up to the players how much weather effects will be reflected in their roleplay.


Weather conditions will affect the state of PCs. For example hot summer makes one more thirsty.


Strong wind

Strong wind or deep snow may temporary slow characters. Extremely strong wind may even knock them down.

Lightning

There is a fairly low chance to get hit by a lightning in bad weather. The amount of damage character take is approximately proportional to how near the middle of the bolt is character located.