Rogue
Rogue
Available Paths:
Requirements:
None
Proficiencies:
Light Armor, Rogue Weapons
Class Skills:
Appraise, Bluff, Craft Armor, Craft Trap, Craft Weapon, Disable Trap, Heal, Hide, Intimidate, Listen, Lore, Move Silently, Open Lock, Parry, Persuade, Pick Pocket, Search, Set Trap, Spot, Tumble, Use Magic Device
Class Features
Base Attack Bonus: 3/4
Base Skill Points: 8
Base Hit Points: 6
Primary Saves: Reflex
Class Specific Feats:
When not noted, the feat works as in regular NWN.
Feat | Requirements | Comment |
---|---|---|
Crippling Strike | SL 10 | |
Defensive Roll | SL 10 | |
Opportunist | SL 10 | |
Skill Mastery | SL 10, 5 Rogue levels | Applies to a much wider range of checks here - most Search, Bluff and Persuade checks in addition to the normal. |
Slippery Mind | SL 10 |
Mechanical Changes
Here the general changes should be noted, see Arelith Wiki.
Notes, Tips, and Interesting Bits:
Rogues get the most skill points of any class.
Rogues are the only class that can detect traps over DC 50 and disable traps over DC 35.
A rogues sneak attack damage will not stack with items providing sneak attack damage.