Paladin

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Paladin

Available Paths:

Kensai


Requirements:

Race: Human


Proficiencies:

Light, Medium, and Heavy Armor, Martial and Simple Weapons, Shields


Class Skills:

Concentration, Craft Armor, Craft Trap, Craft Weapon, Discipline, Heal, Lore, Parry, Persuade, Ride, Taunt


Class Features

Base Attack Bonus: 1
Base Skill Points: 2
Base Hit Points: 10
Primary Saves: Fortitude


Class Specific Feats:

When not noted, the feat works as in regular NWN.

Class Feats
Feat Requirements Comment
Aura of Courage
Smite Evil
Remove Disease
Turn Undead
Bonus Spell Slot (Paladin) I-II Taken Sequentially
Divine Might 13 Charisma, 13 Strength, Power Attack Infinite uses, Consumes Stamina
Divine Shield 13 Charisma, 13 Strength, Power Attack Infinite uses, Consumes Stamina
Summon Mount
Greater Smiting 20 Charisma, SL 31

Mechanical Changes

Clerics and paladins get a caster level increase depending on their piety. Its piety/10 rounded down to the next decimal. So a cleric with 89% piety would get +8 CL on spells they cast. And yes. That means with a negative piety you will get -CL.

Divine magic has unique properties on this server, please note the changes mentioned in Magic_Systems


Notes, Tips, and Interesting Bits:

Unlike most divine caster paladins must be at least level 4 to gain access to their spells. Beyond that they work like all other divine casters and already know all spells for every circle of spells. They only need added spell slots through equipment or feats to have access to them.