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30 June 2025
N 05:56 | Achievements diffhist +728 Mithreas talk contribs (Created page with "Achievements are a system for recognising players who've reached certain milestones in the world. The current list is available on [https://github.com/Mithreas/CoW/blob/master/scripts/achieve_init.nss GitHub] but in summary it includes things like finding certain locations in the world, reaching certain character levels or craft skill levels, and defeating various "raid" bosses scattered throughout the world. Achievements are shared across all your characters, tied to...") |
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N 05:50 | NPC combat tricks 2 changes history +645 [Mithreas (2×)] | |||
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05:50 (cur | prev) +358 Mithreas talk contribs | ||||
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05:48 (cur | prev) +287 Mithreas talk contribs (Created page with "Some NPCs will feint, taunt and parry. * Taunt and Parry work just like the PC skills. * Feint is a free action, that imposes an AB penalty of up to 6 on you if you lose a contested check - int + hide for the attacker vs dex + discipline for the defender. Category: Unique Mechanics") |
N 05:49 | Reputation diffhist +797 Mithreas talk contribs (Created page with "PCs have reputation with factions (currently just their own one), and factions have a global ranking system. Eventually this will be used within the City to determine changes in leadership positions. PC faction reputation determines rank in the faction. Reach a high enough level and you'll become a Guard, and once you hit the top of the tree you become a Noble. These positions will give you access to more of the faction's private areas. You gain reputation points...") |
N 05:48 | Quests diffhist +844 Mithreas talk contribs (Created page with "Each faction has an NPC who gives out quests. Quests can be of 5 types: * Retrieve item(s). Character must fetch a number of items of the same type. * Kill NPC. Character must kill an NPC. * Messenger quest. Character must carry an item from the quest giver to another NPC, carry an item from the other NPC to the quest giver, or both. * Help NPC. Character must find another NPC and do a quest for them. * Patrol areas. Character must visit a number of areas on a patrol....") |
N 05:48 | Claiming territory diffhist +1,043 Mithreas talk contribs (Created page with "This mechanic currently applies to the City of Winds and No Man's Land between the Great Wall and the Merivale outpost. Scattered around the city and in No Man's Land are various resource areas. Members of factions can claim the area for their faction by clicking the relevant sign if there are no PCs or NPCs from the currently owning faction present in the area. Owning a resource area means that the faction's crafting chest, in their craft hall, will be refreshed ever...") |
N 05:48 | Chatbot NPCs diffhist +765 Mithreas talk contribs (Created page with "A small number of NPCs have dynamic conversations... that is, they will respond to what you say, rather than using a standard dialog file. Some of these are puzzles and riddles, but the most important use of it is for plot NPCs. A few NPCs in hard to get to places might choose to talk to you - if you are "the right sort of person" for them - and talking to them can get you a lot of information that isn't commonly available. Of course, such NPCs tend to be old and powe...") |
N 05:47 | Research diffhist +473 Mithreas talk contribs (Created page with "Using -research while in a library area causes your character to start studying. As well as giving you a small amount of xp, it gives you a chance of digging up documents from the past, some of which may provide useful context today. A high Int will help you with your research, and a high Lore will let you understand what you find more easily. This system draws information from a secret database, which may be added to at any time. Category: Unique Mechanics") |
N 05:47 | Bounties diffhist +458 Mithreas talk contribs (Created page with "Getting caught doing naughty things adds to your bounty with a particular faction. This includes things like breaking in to owned property, stealing, assault, murder. If you have a bounty, guards from that faction will arrest you and ask you to pay it off. If you pay it off, it's gone and you are legal again. If you can't or won't pay, you can go to jail for a period, or try and fight your way out of the situation... Category: Unique Mechanics") |
N 05:47 | Stamina diffhist +1,229 Mithreas talk contribs (Created page with "Category: Unique Mechanics =Overview= Stamina is a "state" attribute, like hunger, thirst and rest. As with the other state attributes, getting into negative stamina territory is a bad thing, and will drain your physical ability scores and give you a spell failure modifier due to exhaustion. =Gaining and losing stamina= Stamina is restored by resting, to a max of (your hitpoints) or 100, whichever is lower. There are also various game effects that can give you st...") |
N 05:46 | Crafting diffhist +5,720 Mithreas talk contribs (Created page with "{{CraftNav|title=Crafting}} Category: Unique Mechanics =Fundamentals of the crafting system= * You gain crafting XP by crafting. Failing will give you more XP than succeeding on an easy recipe, but less than succeeding at a hard one. * Crafting is time based. Resources are plentiful (especially if playing a faction in control of resource areas) and time is the limiting factor on how much you can do. (So I won't be adding bulk create options!) * Some basic recipe...") |
N 05:46 | Fixed Level advancement system diffhist +7,121 Mithreas talk contribs (Created page with "Category: Unique Mechanics =Training system= *All characters can pay gold coins to trainers in exchange for learning a new feat. *The trainer will give you the selection of feats that you currently qualify for and are able to select. *Trainers can only train you in the classes they offer, prestige class trainers will need to be found. *When you have decided on which feat to purchase your System Level (SL) will increase and you will also receive an additional crafti...") |
N 05:46 | Investigating diffhist +1,399 Mithreas talk contribs (Created page with "Category: Unique Mechanics Investigation is used for detective type mechanics. It has three main uses. - Questioning an NPC about which PCs they have seen recently. Can be used e.g. if following someone through a city to check whether you're on the right track. - Querying a bloodstain to determine information about what killed the creature that died there. - And, most importantly, to uncover secret lore in the world. To use, simply type -investigate near an object...") |
N 05:36 | Magic Systems diffhist +16,090 Mithreas talk contribs (Created page with "=Overview= The mechanics of magic are similar to core D&D, but with some important changes. * Cleric magic is "sympathetic". * Druidic magic works pretty normally, but can be withdrawn in extreme circumstances. * Arcane magic is exhausting, draining Stamina. =Fundamentals of Magical Theory= (This can be found on in-game books but is reproduced here for reference. Obviously, IC, this knowledge is not universal!). ===Volume 1: Power=== The first volume talks about magic...") |