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30 June 2025

  • 05:3805:38, 30 June 2025 Rogue (hist | edit) [1,414 bytes] Mithreas (talk | contribs) (Created page with "Category:Classes == Rogue == ==== Available Paths: ==== Kensai ---- ==== Requirements: ==== None ---- ==== Proficiencies: ==== Light Armor, Rogue Weapons ---- ==== Class Skills: ==== Appraise, Bluff, Craft Armor, Craft Trap, Craft Weapon, Disable Trap, Heal, Hide, Intimidate, Listen, Lore, Move Silently, Open Lock, Parry, Persuade, Pick Pocket, Search, Set Trap, Spot, Tumble, Use Magic Device ---- ==== Class Features ==== Base Attack Bonus: 3/4...")
  • 05:3805:38, 30 June 2025 Archer (hist | edit) [334 bytes] Mithreas (talk | contribs) (Created page with "Category:Classes Archer path removes the built-in two weapon fighting feats from a Ranger, but gives them an innate ability to create a bundle of arrows once per day. For levels 1-5 the bundle will be iron arrows, at 6+ the arrows will be steel. Furthermore Archers recieve a +2 Damage bonus at lvls 4 and 12 on ranged weapons.")
  • 05:3805:38, 30 June 2025 Ranger (hist | edit) [2,196 bytes] Mithreas (talk | contribs) (Created page with "Category:Classes == Ranger == ==== Available Paths: ==== Archer, Kensai ---- ==== Requirements: ==== None ---- ==== Proficiencies: ==== Light and Medium Armor, Martial and Simple Weapons, Shields ---- ==== Class Skills: ==== Animal Empathy, Concentration, Craft Armor, Craft Trap, Craft Weapon, Discipline, Heal, Hide, Listen, Lore, Move Silently, Parry, Ride, Search, Set Trap, Spot ---- ==== Class Features ==== Base Attack Bonus: 1 <br />...")
  • 05:3805:38, 30 June 2025 Paladin (hist | edit) [1,813 bytes] Mithreas (talk | contribs) (Created page with "Category:Classes == Paladin == ==== Available Paths: ==== Kensai ---- ==== Requirements: ==== Race: Human ---- ==== Proficiencies: ==== Light, Medium, and Heavy Armor, Martial and Simple Weapons, Shields ---- ==== Class Skills: ==== Concentration, Craft Armor, Craft Trap, Craft Weapon, Discipline, Heal, Lore, Parry, Persuade, Ride, Taunt ---- ==== Class Features ==== Base Attack Bonus: 1 <br /> Base Skill Points: 2 <br /> Base Hit Points: 10 <b...")
  • 05:3705:37, 30 June 2025 Favoured Soul (Class) (hist | edit) [2,638 bytes] Mithreas (talk | contribs) (Created page with "Category:Classes == Favoured Soul == The Favoured Soul is chosen of one of the Seven Divines. Some received their blessing in person (DM permission needed for this!), or in a dream, while others have just always felt a closeness to one of the Seven, and have set out to live a life as close to their path as possible. Vessels of their deity's power, albeit in a small way, the Favoured Soul is not an avatar... but a powerful direct servant of their patron. ====...")
  • 05:3605:36, 30 June 2025 Fighter (hist | edit) [2,243 bytes] Mithreas (talk | contribs) (Created page with "Category:Classes == Fighter == ==== Available Paths: ==== Kensai ---- ==== Requirements: ==== None ---- ==== Proficiencies: ==== Light, Medium, and Heavy Armor, Martial and Simple Weapons, Shields ---- ==== Class Skills: ==== Concentration, Craft Armor, Craft Trap, Craft Weapon, Discipline, Heal, Lore, Parry, Ride ---- ==== Class Features ==== Base Attack Bonus: 1 <br /> Base Skill Points: 2 <br /> Base Hit Points: 10 <br /> Primary...")
  • 05:3605:36, 30 June 2025 Magic Systems (hist | edit) [16,090 bytes] Mithreas (talk | contribs) (Created page with "=Overview= The mechanics of magic are similar to core D&D, but with some important changes. * Cleric magic is "sympathetic". * Druidic magic works pretty normally, but can be withdrawn in extreme circumstances. * Arcane magic is exhausting, draining Stamina. =Fundamentals of Magical Theory= (This can be found on in-game books but is reproduced here for reference. Obviously, IC, this knowledge is not universal!). ===Volume 1: Power=== The first volume talks about magic...")
  • 05:3605:36, 30 June 2025 Druid (hist | edit) [6,018 bytes] Mithreas (talk | contribs) (Created page with "Category:Classes == Druid == ==== Requirements: ==== Race: Hin Religion: Nature Deity ---- ==== Proficiencies: ==== Light and Medium Armor, Druid Weapons, Shields ---- ==== Class Skills: ==== Animal Empathy, Concentration, Craft Armor, Craft Trap, Craft Weapon, Heal, Lore, Parry, Persuade, Spellcraft ---- ==== Class Features ==== Base Attack Bonus: 3/4 <br /> Base Skill Points: 4 <br /> Base Hit Points: 8 <br /> Primary Saves: Fortit...")
  • 05:3505:35, 30 June 2025 Healer (hist | edit) [2,071 bytes] Mithreas (talk | contribs) (Created page with "The Healer is an alternate path for clerics that can only be taken at character creation. Forgoing most of their gear options, these individuals excel at defying death at every turn, ensuring the safety and survival of their allies against all odds. * Healers lose all weapon and armor proficiencies, including racial proficiencies, but with the exception of Simple weapons. They ''cannot'' regain these lost proficiencies. * The spell Bless lasts turns/level. * ''Spon...")
  • 05:3505:35, 30 June 2025 Favoured Soul (hist | edit) [1,167 bytes] Mithreas (talk | contribs) (Created page with "Category:Classes DEPRECATED - existing characters will continue to work but new ones cannot be created. There is now a Favoured Soul (Class) A favoured soul is a Cleric path that's akin to a divine sorcerer, a natural channel for their deity's powers. Favoured souls gain - Spontaneous casting of cleric spells, as described below - Reflex as a favoured save. Favoured souls lose - Domains - both the powers and the additional spell selections - The Heavy Armo...")
  • 05:3505:35, 30 June 2025 Cleric (hist | edit) [2,415 bytes] Mithreas (talk | contribs) (Created page with "Category:Classes == Cleric == ==== Available Paths: ==== Favoured Soul, Healer ---- ==== Requirements: ==== Race: Human Deity: Human Deitys. One of the Seven or the Dark One. ---- ==== Proficiencies: ==== Light and Medium Armor, Simple Weapons, Shields ---- ==== Class Skills: ==== Concentration, Craft Armor, Craft Trap, Craft Weapon, Heal, Lore, Parry, Persuade, Spellcraft ---- ==== Class Features ==== Base Attack Bonus:...")
  • 05:3505:35, 30 June 2025 Bard (hist | edit) [1,467 bytes] Mithreas (talk | contribs) (Created page with "Category:Classes == Bard == ==== Requirements: ==== Race: Elf or Halfling ---- ==== Proficiencies: ==== Light and Medium Armor, Simple Weapons, Shields ---- ==== Class Skills: ==== Appraise, Bluff, Concentration, Craft Armor, Craft Trap, Craft Weapon, Discipline, Heal, Hide, Listen, Lore, Move Silently, Parry, Perform, Persuade, Pick Pocket, Spellcraft, Taunt, Tumble, Use Magic Device ---- ==== Class Features ==== Base Attack Bonus: 3/4 <br /> Base Sk...")
  • 05:3405:34, 30 June 2025 Monk (hist | edit) [1,980 bytes] Mithreas (talk | contribs) (Created page with "Category:Classes == Monk == ==== Available Paths: ==== Kensai ---- ==== Requirements: ==== None ---- ==== Proficiencies: ==== Cloth Armor, Monk Weapons ---- ==== Class Skills: ==== Concentration, Craft Armor, Craft Trap, Craft Weapon, Discipline, Heal, Hide, Listen, Lore, Move Silently, Parry, Persuade, Tumble ---- ==== Class Features ==== Base Attack Bonus: 3/4 <br /> Base Skill Points: 4 <br /> Base Hit Points: 8 <br /> Primary Sa...")
  • 05:3405:34, 30 June 2025 Kensai (hist | edit) [553 bytes] Mithreas (talk | contribs) (Created page with "Category:Classes ==== Kensai Path Features ==== Permanent +2 AC bonus <br /> Permanent additional attack <br /> Kensai can only use melee weapons and throwing weapons. <br /> A kensai cannot use magic except for Raise Dead, Resurrection, and Restoration, including from potions. Spell-like feats and innate abilities will function normally alongside spells cast from the spellbook of a Kensai class (Paladin / Ranger). <br /> ---- ==== Kensai Classes ==== : ...")
  • 05:3405:34, 30 June 2025 Barbarian (hist | edit) [11,339 bytes] Mithreas (talk | contribs) (Created page with "Category:Classes == Barbarian == ==== Available Paths: ==== Kensai, Tribesman ---- ==== Requirements: ==== None ---- ==== Proficiencies: ==== Light and Medium Armor, Simple and Martial Weapons, Shields ---- ==== Class Skills: ==== Craft Armor, Craft Trap, Craft Weapon, Discipline, Heal, Intimidate, Listen, Lore, Parry, Ride, Taunt ---- ==== Class Features ==== Base Attack Bonus: 1 <br /> Base Skill Points: 4 <br /> Base Hit Points: 12 <b...")
  • 05:3405:34, 30 June 2025 Creation (hist | edit) [13,531 bytes] Mithreas (talk | contribs) (Created page with "==How to Defend Yourself== Most NWN servers rely on Armor Class (AC) as the main defense stat. Anemoi has a second defense mechanism, based around Damage Immunity (DI). Heavier armours and larger shields don't provide extra AC - they provide DI instead. Shields are capped at 1 base Shield AC (before enhancements) and armour is capped at 3 AC (before enhancements). On Anemoi, as characters approach the end game, a "low" AC is under 40 and a "high" AC is in the mid 60...")
  • 05:3305:33, 30 June 2025 Geography (hist | edit) [498 bytes] Mithreas (talk | contribs) (Created page with "Courtesy of the renowned cartographer William Blumvert (and the players Cain, SongOfParadise and Laiz) some maps to give a view of where things are relative to each other. As yet, no maps have been prepared of Elven lands. Clearly the Elves already know where everything is, and have no intention of making it easier for outsiders to find them... http://anemoi.crabdance.com/images/IslesOfSun.jpg http://anemoi.crabdance.com/images/Perenor.jpg http://anemoi.crabdance.co...")
  • 05:3105:31, 30 June 2025 What You Should Start Knowing (hist | edit) [6,339 bytes] Mithreas (talk | contribs) (Created page with "This article is intended as a quick primer on background information about what it's like to live in the world of Anemoi. While Setting Information covers things you as a player should know, this article is more focused on what would be inside your character's head. =Information for Everyone= ==Life and Death== When someone's body is damaged to the point where their spirit is driven from it, they find themselves in the realm of the dead. Returning to the land of th...")
  • 05:3105:31, 30 June 2025 Races (hist | edit) [6,510 bytes] Mithreas (talk | contribs) (Created page with "'''Race''' represents a creature's bloodline or ancestry. In Anemoi there are currently six playable races, but only 3 are available to first time players. __TOC__ ==Introduction == Human PCs start in an island city. The three noble houses contest with one another for resources and dominance, while beneath the surface (and the slums of UnderCity) lurks a sinister threat led by the mysterious “Dark One”. Humans do not have access to arcane classes (bard, wizard, s...")
  • 05:3005:30, 30 June 2025 Religion (hist | edit) [17,893 bytes] Mithreas (talk | contribs) (Created page with "Category: Setting Information Author note: As you might expect from a setting that focuses on discovery, the gods have more than a few mysteries about them. This article provides a summary of what is commonly known by the PC races, and hence what your characters might expect to know. IC, expect characters to know less about the other factions' deities than they do about their own. ==Deities of Nature== ===The Antlered One=== The true name of the Antlered One is...")
  • 05:3005:30, 30 June 2025 Setting Information (hist | edit) [18,687 bytes] Mithreas (talk | contribs) (Created page with "=Overview – gameplay= Human PCs start in an island city. The three noble houses contest with one another for resources and dominance, while beneath the surface (and the slums of UnderCity) lurks a sinister threat led by the mysterious “Dark One”. Humans do not have access to arcane classes (bard, wizard, sorcerer) or druid. Halfling PCs start amid green fields, in one of many cosy villages on a nearby peninsula. Despite being skilled farmers (and possessing mi...")
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