User contributions for Mithreas

A user with 96 edits. Account created on 30 June 2025.
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30 June 2025

  • 05:4405:44, 30 June 2025 diff hist +240 N Shadow Mage Created page with "Category:Classes Shadow Mage is a path for Wizards and Sorcerers. Shadow mages cannot cast Evocation spells, but get +2 DC on Necromancy, Illusion and Enchantment spells. Shadow mages must worship the Dark One or Sabatha the Sneak." current
  • 05:4405:44, 30 June 2025 diff hist +1,550 N Weapon Master Created page with "Category:Classes == Weapon Master == ==== Requirements: ==== Base Attack Bonus 3, Dodge, Expertise, Weapon Focus ---- ==== Proficiencies: ==== None ---- ==== Class Skills: ==== Discipline, Heal, Intimidate, Listen, Lore, Spot ---- ==== Class Features ==== Base Attack Bonus: 1 <br /> Base Skill Points: 2 <br /> Base Hit Points: 10 <br /> Primary Saves: Reflex <br /> ---- ==== Class Specific Feats: ==== ''When not noted, the fea..." current
  • 05:4405:44, 30 June 2025 diff hist +3,347 N Shadowdancer Created page with "Category:Classes == Shadowdancer == ==== Requirements: ==== Hide 8, Move Silently 8, Tumble 5 (or Shadow Mage path) ---- ==== Proficiencies: ==== Light Armor, Simple Weapons ---- ==== Class Skills: ==== Heal, Hide, Listen, Lore, Move Silently, Persuade, Pick Pocket, Search, Spot, Tumble ---- ==== Class Features ==== Base Attack Bonus: 3/4 <br /> Base Skill Points: 6 <br /> Base Hit Points: 8 <br /> Primary Saves: Reflex <br /> ---..."
  • 05:4405:44, 30 June 2025 diff hist +5,241 N Knight (Purple Dragon Knight) Created page with "Category:Classes ===Introduction=== The Knight is a paragon of martial discipline. Inspiring those around her and using her superior knowledge of tactics and strategy, she masters the battlefield. ===Anemoi Changes=== Prerequisites: 1 BAB, Discipline 4 Ranks, Any Alignment.<br /> The maximum level for this class is 10, instead of 5.<br /> Upon taking your first PDK level, '''after changing areas,''' a conversation will appear asking if you want to choose one of the..." current
  • 05:4305:43, 30 June 2025 diff hist +1,874 N Pale master Created page with "Category:Classes == Pale Master == ==== Requirements: ==== 3 Levels of Cleric, Favored Soul, Bard, Wizard OR Sorcerer ---- ==== Proficiencies: ==== None ---- ==== Class Skills: ==== Concentration, Craft Armor, Craft Trap, Craft Weapon, Heal, Hide, Listen, Lore, Move Silently, Persuade, Spellcraft ---- ==== Class Features ==== Base Attack Bonus: 1/2 <br /> Base Skill Points: 2 <br /> Base Hit Points: 6 <br /> Primary Saves: Fortitude, Will..." current
  • 05:4305:43, 30 June 2025 diff hist +901 N Spy Created page with "Category:Classes == Scout == ==== Requirements: ==== Lore 4, Discipline 4 ---- ==== Proficiencies: ==== Light Armor, Simple Weapons ---- ==== Class Skills: ==== Appraise, Bluff, Craft Armor, Craft Trap, Craft Weapon, Discipline, Heal, Hide, Listen, Lore, Move Silently, Persuade, Pick Pocket, Tumble ---- ==== Class Features ==== Base Attack Bonus: 3/4 <br /> Base Skill Points: 4 <br /> Base Hit Points: 6 <br /> Primary Saves: Reflex, W..." current
  • 05:4205:42, 30 June 2025 diff hist +903 N Dwarven Defender Created page with "Category:Classes == Dwarven Defender == ==== Requirements: ==== Base Attack Bonus 3 ---- ==== Proficiencies: ==== Light, Medium, and Heavy Armor, Martial and Simple Weapons, Shields ---- ==== Class Skills: ==== Concentration, Craft Armor, Craft Trap, Craft Weapon, Discipline, Heal, Listen, Lore, Spot ---- ==== Class Features ==== Base Attack Bonus: 1 <br /> Base Skill Points: 2 <br /> Base Hit Points: 12 <br /> Primary Saves: Fortitude,..." current
  • 05:4205:42, 30 June 2025 diff hist +1,094 N Divine Champion (Champion of Torm) Created page with "Category:Classes == Divine Champion (Champion of Torm) == ==== Requirements: ==== Non-Evil, Base Attack Bonus 3 ---- ==== Proficiencies: ==== Light and Medium Armor, Martial and Simple Weapons, Shields ---- ==== Class Skills: ==== Craft Armor, Craft Trap, Craft Weapon, Discipline, Heal, Lore, Parry, Ride, Spot ---- ==== Class Features ==== Base Attack Bonus: 1 <br /> Base Skill Points: 2 <br /> Base Hit Points: 10 <br /> Primary Saves: Fo..." current
  • 05:4205:42, 30 June 2025 diff hist +1,732 N Blackguard Created page with "Category:Classes ==Blackguard== ==== Requirements: ==== Base Attack Bonus 3, Race: Human, Half-Elf ---- ==== Proficiencies: ==== Light, Medium, and Heavy Armor, Martial and Simple Weapons, Shields ---- ==== Class Skills: ==== Concentration, Craft Armor, Craft Trap, Craft Weapon, Discipline, Heal, Intimidate, Lore, Parry, Persuade, Ride, Taunt ---- ==== Class Features ==== Base Attack Bonus: 1 <br /> Base Skill Points: 2 <br /> Base Hit Points:..." current
  • 05:4205:42, 30 June 2025 diff hist +1,247 N Assassin Created page with "Category:Classes == Assassin == ==== Requirements: ==== Hide 8, Move Silently 8 ---- ==== Proficiencies: ==== Light Armor, Simple Weapons ---- ==== Class Skills: ==== Appraise, Bluff, Craft Armor, Craft Trap, Craft Weapon, Disable Trap, Heal, Hide, Intimidate, Listen, Lore, Move Silently, Open Lock, Pick Pocket, Search, Set Trap, Spot, Tumble, Use Magic Device ---- ==== Class Features ==== Base Attack Bonus: 3/4 <br /> Base Skill Points: 4 <..." current
  • 05:4105:41, 30 June 2025 diff hist +1,066 N Arcane archer Created page with "Category:Classes == Arcane Archer == ==== Requirements: ==== Base Attack Bonus 3, Weapon Focus (Longbow or Shortbow), Race (Elf or half elf) ---- ==== Proficiencies: ==== Light and Medium Armor, Simple and Martial Weapons, Shields ---- ==== Class Skills: ==== Craft Armor, Craft Trap, Craft Weapon, Heal, Hide, Listen, Lore, Move Silently, Ride, Spot ---- ==== Class Features ==== Base Attack Bonus: 1<br /> Base Skill Points: 4<br /> Base Hit Points: 8<br /> P..." current
  • 05:4105:41, 30 June 2025 diff hist +11,548 N Wizard Created page with "Category:Classes == Wizard == ==== Available Paths ==== Spellsword ---- ==== Requirements: ==== None ---- ==== Proficiencies: ==== Cloth Armor, Wizard Weapons ---- ==== Class Skills: ==== Concentration, Craft Armor, Craft Trap, Craft Weapon, Heal, Lore, Spellcraft ---- ==== Class Features ==== Base Attack Bonus: 1/2 <br /> Base Skill Points: 2 <br /> Base Hit Points: 4 <br /> Primary Saves: Will <br /> Improved Caster Level +2 ---..." current
  • 05:3905:39, 30 June 2025 diff hist +5,007 N Shifter Created page with "Category:Classes == Shifter == ==== Available Paths: ==== Kensai ---- ==== Requirements: ==== None ---- ==== Proficiencies: ==== Simple Weapons ---- ==== Class Skills: ==== Craft Armor, Craft Trap, Craft Weapon, Animal Empathy, Bluff, Concentration, Heal, Intimidate, Listen, Lore, Persuade, Sense Motive, Spot ---- ==== Class Features ==== Base Attack Bonus: 3/4 <br /> Base Skill Points: 4 <br /> Base Hit Points: 8 <br /> Primary Saves: W..." current
  • 05:3905:39, 30 June 2025 diff hist +744 N Sorcerer Created page with "Category:Classes == Sorcerer == ==== Available Paths: ==== Shadow Mage. ---- ==== Requirements: ==== Race: Elf ---- ==== Proficiencies: ==== Cloth Armor, Simple Weapons ---- ==== Class Skills: ==== Concentration, Craft Armor, Craft Trap, Craft Weapon, Heal, Lore, Spellcraft ---- ==== Class Features ==== Base Attack Bonus: 1/2 <br /> Base Skill Points: 2 <br /> Base Hit Points: 4 <br /> Primary Saves: Will <br /> ---- ==== Class S..." current
  • 05:3905:39, 30 June 2025 diff hist +4,318 N Shaman Created page with "Category:Classes == Shaman== DRAFT - STILL IN DEVELOPMENT AND SUBJECT TO (even more) CHANGE (than usual) The Shaman draws upon beast magic to strengthen themselves and their allies. The Shaman has its own spell list focused around Transmutation, Illusion and Conjuration spells - list below. It learns and casts spells like a Sorcerer, using Wisdom as its casting stat. The Shaman has a chance to regain a spell slot when they or their allies kill enough hit..." current
  • 05:3805:38, 30 June 2025 diff hist +1,414 N Rogue Created page with "Category:Classes == Rogue == ==== Available Paths: ==== Kensai ---- ==== Requirements: ==== None ---- ==== Proficiencies: ==== Light Armor, Rogue Weapons ---- ==== Class Skills: ==== Appraise, Bluff, Craft Armor, Craft Trap, Craft Weapon, Disable Trap, Heal, Hide, Intimidate, Listen, Lore, Move Silently, Open Lock, Parry, Persuade, Pick Pocket, Search, Set Trap, Spot, Tumble, Use Magic Device ---- ==== Class Features ==== Base Attack Bonus: 3/4..." current
  • 05:3805:38, 30 June 2025 diff hist +334 N Archer Created page with "Category:Classes Archer path removes the built-in two weapon fighting feats from a Ranger, but gives them an innate ability to create a bundle of arrows once per day. For levels 1-5 the bundle will be iron arrows, at 6+ the arrows will be steel. Furthermore Archers recieve a +2 Damage bonus at lvls 4 and 12 on ranged weapons." current
  • 05:3805:38, 30 June 2025 diff hist +2,196 N Ranger Created page with "Category:Classes == Ranger == ==== Available Paths: ==== Archer, Kensai ---- ==== Requirements: ==== None ---- ==== Proficiencies: ==== Light and Medium Armor, Martial and Simple Weapons, Shields ---- ==== Class Skills: ==== Animal Empathy, Concentration, Craft Armor, Craft Trap, Craft Weapon, Discipline, Heal, Hide, Listen, Lore, Move Silently, Parry, Ride, Search, Set Trap, Spot ---- ==== Class Features ==== Base Attack Bonus: 1 <br />..." current
  • 05:3805:38, 30 June 2025 diff hist +1,813 N Paladin Created page with "Category:Classes == Paladin == ==== Available Paths: ==== Kensai ---- ==== Requirements: ==== Race: Human ---- ==== Proficiencies: ==== Light, Medium, and Heavy Armor, Martial and Simple Weapons, Shields ---- ==== Class Skills: ==== Concentration, Craft Armor, Craft Trap, Craft Weapon, Discipline, Heal, Lore, Parry, Persuade, Ride, Taunt ---- ==== Class Features ==== Base Attack Bonus: 1 <br /> Base Skill Points: 2 <br /> Base Hit Points: 10 <b..." current
  • 05:3705:37, 30 June 2025 diff hist +2,121 N Category:Classes Created page with "== Summary of class restrictions == Note: Some restrictions can by lifted via ingame actions. Classes not listed here are open to all races. Alignment restrictions have been lifted from all classes. {| class="wikitable" !Race !Arcane Archer !Bard !Blackguard !Cleric !Druid !Paladin !Shifter !Sorcerer !Wizard |- |Human |N |N |Y |Y |N |Y |N |N |N |- |Elf |Y |Y |N |N |N |N |N |Y |Y |- |Halfling |N |Y |N |N |Y |N |N |N |N |- |Shapechanger |N |Y |N |N |N |N |Y |N |N |- |Hal..." current
  • 05:3705:37, 30 June 2025 diff hist +2,638 N Favoured Soul (Class) Created page with "Category:Classes == Favoured Soul == The Favoured Soul is chosen of one of the Seven Divines. Some received their blessing in person (DM permission needed for this!), or in a dream, while others have just always felt a closeness to one of the Seven, and have set out to live a life as close to their path as possible. Vessels of their deity's power, albeit in a small way, the Favoured Soul is not an avatar... but a powerful direct servant of their patron. ====..." current
  • 05:3605:36, 30 June 2025 diff hist +2,243 N Fighter Created page with "Category:Classes == Fighter == ==== Available Paths: ==== Kensai ---- ==== Requirements: ==== None ---- ==== Proficiencies: ==== Light, Medium, and Heavy Armor, Martial and Simple Weapons, Shields ---- ==== Class Skills: ==== Concentration, Craft Armor, Craft Trap, Craft Weapon, Discipline, Heal, Lore, Parry, Ride ---- ==== Class Features ==== Base Attack Bonus: 1 <br /> Base Skill Points: 2 <br /> Base Hit Points: 10 <br /> Primary..." current
  • 05:3605:36, 30 June 2025 diff hist +16,090 N Magic Systems Created page with "=Overview= The mechanics of magic are similar to core D&D, but with some important changes. * Cleric magic is "sympathetic". * Druidic magic works pretty normally, but can be withdrawn in extreme circumstances. * Arcane magic is exhausting, draining Stamina. =Fundamentals of Magical Theory= (This can be found on in-game books but is reproduced here for reference. Obviously, IC, this knowledge is not universal!). ===Volume 1: Power=== The first volume talks about magic..." current
  • 05:3605:36, 30 June 2025 diff hist +6,018 N Druid Created page with "Category:Classes == Druid == ==== Requirements: ==== Race: Hin Religion: Nature Deity ---- ==== Proficiencies: ==== Light and Medium Armor, Druid Weapons, Shields ---- ==== Class Skills: ==== Animal Empathy, Concentration, Craft Armor, Craft Trap, Craft Weapon, Heal, Lore, Parry, Persuade, Spellcraft ---- ==== Class Features ==== Base Attack Bonus: 3/4 <br /> Base Skill Points: 4 <br /> Base Hit Points: 8 <br /> Primary Saves: Fortit..." current
  • 05:3505:35, 30 June 2025 diff hist +2,071 N Healer Created page with "The Healer is an alternate path for clerics that can only be taken at character creation. Forgoing most of their gear options, these individuals excel at defying death at every turn, ensuring the safety and survival of their allies against all odds. * Healers lose all weapon and armor proficiencies, including racial proficiencies, but with the exception of Simple weapons. They ''cannot'' regain these lost proficiencies. * The spell Bless lasts turns/level. * ''Spon..." current
  • 05:3505:35, 30 June 2025 diff hist +1,167 N Favoured Soul Created page with "Category:Classes DEPRECATED - existing characters will continue to work but new ones cannot be created. There is now a Favoured Soul (Class) A favoured soul is a Cleric path that's akin to a divine sorcerer, a natural channel for their deity's powers. Favoured souls gain - Spontaneous casting of cleric spells, as described below - Reflex as a favoured save. Favoured souls lose - Domains - both the powers and the additional spell selections - The Heavy Armo..." current
  • 05:3505:35, 30 June 2025 diff hist +2,415 N Cleric Created page with "Category:Classes == Cleric == ==== Available Paths: ==== Favoured Soul, Healer ---- ==== Requirements: ==== Race: Human Deity: Human Deitys. One of the Seven or the Dark One. ---- ==== Proficiencies: ==== Light and Medium Armor, Simple Weapons, Shields ---- ==== Class Skills: ==== Concentration, Craft Armor, Craft Trap, Craft Weapon, Heal, Lore, Parry, Persuade, Spellcraft ---- ==== Class Features ==== Base Attack Bonus:..." current
  • 05:3505:35, 30 June 2025 diff hist +1,467 N Bard Created page with "Category:Classes == Bard == ==== Requirements: ==== Race: Elf or Halfling ---- ==== Proficiencies: ==== Light and Medium Armor, Simple Weapons, Shields ---- ==== Class Skills: ==== Appraise, Bluff, Concentration, Craft Armor, Craft Trap, Craft Weapon, Discipline, Heal, Hide, Listen, Lore, Move Silently, Parry, Perform, Persuade, Pick Pocket, Spellcraft, Taunt, Tumble, Use Magic Device ---- ==== Class Features ==== Base Attack Bonus: 3/4 <br /> Base Sk..." current
  • 05:3405:34, 30 June 2025 diff hist +1,980 N Monk Created page with "Category:Classes == Monk == ==== Available Paths: ==== Kensai ---- ==== Requirements: ==== None ---- ==== Proficiencies: ==== Cloth Armor, Monk Weapons ---- ==== Class Skills: ==== Concentration, Craft Armor, Craft Trap, Craft Weapon, Discipline, Heal, Hide, Listen, Lore, Move Silently, Parry, Persuade, Tumble ---- ==== Class Features ==== Base Attack Bonus: 3/4 <br /> Base Skill Points: 4 <br /> Base Hit Points: 8 <br /> Primary Sa..." current
  • 05:3405:34, 30 June 2025 diff hist +553 N Kensai Created page with "Category:Classes ==== Kensai Path Features ==== Permanent +2 AC bonus <br /> Permanent additional attack <br /> Kensai can only use melee weapons and throwing weapons. <br /> A kensai cannot use magic except for Raise Dead, Resurrection, and Restoration, including from potions. Spell-like feats and innate abilities will function normally alongside spells cast from the spellbook of a Kensai class (Paladin / Ranger). <br /> ---- ==== Kensai Classes ==== : ..." current
  • 05:3405:34, 30 June 2025 diff hist +11,339 N Barbarian Created page with "Category:Classes == Barbarian == ==== Available Paths: ==== Kensai, Tribesman ---- ==== Requirements: ==== None ---- ==== Proficiencies: ==== Light and Medium Armor, Simple and Martial Weapons, Shields ---- ==== Class Skills: ==== Craft Armor, Craft Trap, Craft Weapon, Discipline, Heal, Intimidate, Listen, Lore, Parry, Ride, Taunt ---- ==== Class Features ==== Base Attack Bonus: 1 <br /> Base Skill Points: 4 <br /> Base Hit Points: 12 <b..." current
  • 05:3405:34, 30 June 2025 diff hist +13,531 N Creation Created page with "==How to Defend Yourself== Most NWN servers rely on Armor Class (AC) as the main defense stat. Anemoi has a second defense mechanism, based around Damage Immunity (DI). Heavier armours and larger shields don't provide extra AC - they provide DI instead. Shields are capped at 1 base Shield AC (before enhancements) and armour is capped at 3 AC (before enhancements). On Anemoi, as characters approach the end game, a "low" AC is under 40 and a "high" AC is in the mid 60..." current
  • 05:3305:33, 30 June 2025 diff hist +498 N Geography Created page with "Courtesy of the renowned cartographer William Blumvert (and the players Cain, SongOfParadise and Laiz) some maps to give a view of where things are relative to each other. As yet, no maps have been prepared of Elven lands. Clearly the Elves already know where everything is, and have no intention of making it easier for outsiders to find them... http://anemoi.crabdance.com/images/IslesOfSun.jpg http://anemoi.crabdance.com/images/Perenor.jpg http://anemoi.crabdance.co..." current
  • 05:3105:31, 30 June 2025 diff hist +6,339 N What You Should Start Knowing Created page with "This article is intended as a quick primer on background information about what it's like to live in the world of Anemoi. While Setting Information covers things you as a player should know, this article is more focused on what would be inside your character's head. =Information for Everyone= ==Life and Death== When someone's body is damaged to the point where their spirit is driven from it, they find themselves in the realm of the dead. Returning to the land of th..." current
  • 05:3105:31, 30 June 2025 diff hist +6,510 N Races Created page with "'''Race''' represents a creature's bloodline or ancestry. In Anemoi there are currently six playable races, but only 3 are available to first time players. __TOC__ ==Introduction == Human PCs start in an island city. The three noble houses contest with one another for resources and dominance, while beneath the surface (and the slums of UnderCity) lurks a sinister threat led by the mysterious “Dark One”. Humans do not have access to arcane classes (bard, wizard, s..." current
  • 05:3005:30, 30 June 2025 diff hist +17,893 N Religion Created page with "Category: Setting Information Author note: As you might expect from a setting that focuses on discovery, the gods have more than a few mysteries about them. This article provides a summary of what is commonly known by the PC races, and hence what your characters might expect to know. IC, expect characters to know less about the other factions' deities than they do about their own. ==Deities of Nature== ===The Antlered One=== The true name of the Antlered One is..." current
  • 05:3005:30, 30 June 2025 diff hist +18,383 N Setting Information Created page with "=Overview – gameplay= Human PCs start in an island city. The three noble houses contest with one another for resources and dominance, while beneath the surface (and the slums of UnderCity) lurks a sinister threat led by the mysterious “Dark One”. Humans do not have access to arcane classes (bard, wizard, sorcerer) or druid. Halfling PCs start amid green fields, in one of many cosy villages on a nearby peninsula. Despite being skilled farmers (and possessing mi..."
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