User contributions for Mithreas
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30 June 2025
- 11:5711:57, 30 June 2025 diff hist +55 Shadowdancer →Mechanical Changes current
- 11:5111:51, 30 June 2025 diff hist +84 Shadowdancer →Mechanical Changes
- 08:2308:23, 30 June 2025 diff hist +252 N Console Commands Created page with "Category: Arelith Mechanics There are a great many console commands in the game. Type -help to get a list, colour coded based on whether you can use them or not. For a given -command, using -command ? will bring up detailed help for that command." current
- 08:2208:22, 30 June 2025 diff hist +14 Main Page No edit summary current
- 08:2008:20, 30 June 2025 diff hist +1 Chemistry No edit summary current
- 08:2008:20, 30 June 2025 diff hist +29 Chemistry No edit summary
- 08:1908:19, 30 June 2025 diff hist +2,155 N Chemistry Created page with "TODO - clean the raw recipe file up into a nice article. <nowiki> // -- Explosive Mixtures -- sKeyToRecipe = CnrRecipeCreateRecipe(sMenuExplodeBenchExplosives, "Black Powder", "blackpowder", 1); CnrRecipeAddComponent(sKeyToRecipe, "Guano", 1); CnrRecipeAddComponent(sKeyToRecipe, "Sulphur", 1); CnrRecipeAddComponent(sKeyToRecipe, "Charcoal", 1); CnrRecipeSetRecipeLevel(sKeyToRecipe, 2); CnrRecipeSetRecipeXP(sKeyToRecipe, 20, 20); sKeyToRecipe = Cn..."
- 08:1308:13, 30 June 2025 diff hist +278 Setting Information →The City of Winds current
- 06:0906:09, 30 June 2025 diff hist +26 Setting Information No edit summary
- 06:0806:08, 30 June 2025 diff hist +564 N Screenshots Created page with "http://anemoi.crabdance.com/images/Anemoi_0001a.jpg http://anemoi.crabdance.com/images/Anemoi_0002a.jpg http://anemoi.crabdance.com/images/CircleOfDeath.png http://anemoi.crabdance.com/images/CloseEncounters.png http://anemoi.crabdance.com/images/Ents.png http://anemoi.crabdance.com/images/fightfightfight.png http://anemoi.crabdance.com/images/Merivale.png http://anemoi.crabdance.com/images/unknown.png http://anemoi.crabdance.com/images/VolcanoHeart.png http://a..." current
- 06:0306:03, 30 June 2025 diff hist +7 Category:Arelith Mechanics No edit summary current
- 06:0106:01, 30 June 2025 diff hist +3,473 N State Created page with "'''State of character''' is determined by several separate meters for hunger (food), thirst (water), tiredness (rest), and alcohol intoxication (sobriety). Also known as H/T/R and the Survival system. == State meter == The starting state of characters is this: :Food: +75.0% (75.0%) :Water: +75.0% (75.0%) :Rest: +25.0% (25.0%) :Sobriety: +100.0% (100.0%) :Piety (0.0%) Also see Stamina. While character is in game (IG), each IG hour will meter for hunger (food), t..." current
- 06:0106:01, 30 June 2025 diff hist +880 N Weather Created page with "'''Weather''' is randomly generated around Arelith and reflects to some extend location of area and time of the year. With the exception of a few mechanically represented cases, it is up to the players how much weather effects will be reflected in their roleplay. Weather conditions will affect the state of PCs. For example hot summer makes one more thirsty. === Strong wind === Strong wind or deep snow may temporary slow characters. Extremely strong wind may ev..." current
- 06:0106:01, 30 June 2025 diff hist +21 Category:Arelith Mechanics No edit summary
- 06:0006:00, 30 June 2025 diff hist +546 N Climbing Created page with "Category:Arelith Mechanics ==Climb Checks== At some places in the module you need to pass a climb check to progress. Climb checks are d20 + (level in relevant classes) + (str and dex mods) - (armour check penalty) "Relevant classes" are fighter, rogue, assassin, ranger, arcane archer, harper, monk and barbarian. The default DC is 30 but this can be overridden per location. ===Help=== People can help each other climb. If another PC is nearby then you get their bo..." current
- 06:0006:00, 30 June 2025 diff hist +33 Mark of Destiny No edit summary current
- 05:5905:59, 30 June 2025 diff hist +714 N Mark of Destiny Created page with "All characters on Anemoi get a Mark of Destiny. This perma-kills your character after 10 counted deaths. However, the only deaths that count are deaths from * PvP * in areas that are '''not''' tagged as being for arena-style play. So if you fight another player in the city's market square, the death will count against the Mark of whoever loses. But if you fight out in the fields around the city, which are tagged for PvP, then the death will not count. The thinking..."
- 05:5805:58, 30 June 2025 diff hist −10 Category:Arelith Mechanics No edit summary
- 05:5805:58, 30 June 2025 diff hist +590 N Category:Arelith Mechanics Created page with "The author of this module was an admin on Arelith for 10 years (and still helps out there in the background), and the Anemoi engine is derived from Arelith's. This section documents mechanics inherited from Arelith, and any changes made. *Class changes *Paths and Gifts *Quarter and shop system *RP bonus *Spell changes *State - hunger, thirst etc *Deities *Console Commands - especially Investigate *M..."
- 05:5705:57, 30 June 2025 diff hist +1,058 N Hungry Sea Created page with "It's widely known that the sea eats magic creatures. Humans, with little innate magic, can travel across the sea freely, and shapechanger magic is not detected by the sea. Other races take more risk... and need to pass a swimming check before they can travel safely. The Vyvian docks can issue a Certificate of Seaworthiness, which is a sign that you have little enough magic not to be swallowed by the sea. (Of course, if you dabble in arcane magic after getting the c..." current
- 05:5705:57, 30 June 2025 diff hist +36 Category:Unique Mechanics No edit summary current
- 05:5605:56, 30 June 2025 diff hist +728 N Achievements Created page with "Achievements are a system for recognising players who've reached certain milestones in the world. The current list is available on [https://github.com/Mithreas/CoW/blob/master/scripts/achieve_init.nss GitHub] but in summary it includes things like finding certain locations in the world, reaching certain character levels or craft skill levels, and defeating various "raid" bosses scattered throughout the world. Achievements are shared across all your characters, tied to..." current
- 05:5505:55, 30 June 2025 diff hist +4,345 N Investing Created page with "{{CraftNav|title=Investing}} ==Rune Crafting== ===+1 Warding Runes=== {| class="wikitable" ! style="text-alignleft;"| Name ! Level ! Ingredients ! Properties ! Race Requirement |- |Warding Rune (+1 vs Animals) | |1 Blank Scroll <br/>1 Apprentice Scribing Ink | | |- |Warding Rune (+1 vs Goblins) | |1 Blank Scroll <br/>1 Apprentice Scribing Ink<br/>1 Ingot of Ondaran | | |- |Warding Rune (+1 vs Lizardfolk) | |1 Blank Scroll <br/>1 Apprentice Scribing Ink<br/>1 Torch |..." current
- 05:5505:55, 30 June 2025 diff hist +6,263 N Imbuing Created page with "{{CraftNav|title=Imbuing}} ==Imbuing== ===Oils and Inks=== {| class="wikitable" ! style="text-alignleft;"| Name ! Level ! Ingredients ! Properties ! Race Requirement |- |Tanning Acid | |1 Five Empty Flasks <br>1 Fire Beetle's Belly | | |- |Apprentice Scribing Ink | |1 Five Empty Flasks <br>1 Bombardier Beetle's Belly | | |- |Tanning Oil | |1 Five Empty Flasks <br>1 Fire Beetle's Belly | | |- |Lesser Acid Oil | |1 Five Empty Flasks <br>1 Acid Flask <br>5 Polished Green..." current
- 05:5505:55, 30 June 2025 diff hist +7,719 N Woodworking Created page with "{{CraftNav|title=Woodworking}} ==Woodworking== ===Timbers=== {| class="wikitable" ! style="text-alignleft;"| Name ! Level ! Ingredients ! Properties ! Race Requirement |- |(Irl) Shafts | |Branch of Irl | | |- |(Ironwood) Shafts | |Branch of Ironwood | | |- |(Duskwood) Shafts | |Branch of Duskwood | | |- |Plank of Irl | |Branch of Irl | | |- |Plank of Ironwood | |Branch of Ironwood | | |- |Plank of Duskwood | |Branch of Duskwood | | |- |Short Stave of Irl | |Branch of..." current
- 05:5405:54, 30 June 2025 diff hist +6,855 N Jewelry Created page with "{{CraftNav|title=Jewelry}} ==Jewelry== https://github.com/Mithreas/CoW/blob/master/scripts/cnrjewelersbench.nss ===Polished Gems=== {| class="wikitable" ! style="text-alignleft;"| Name ! Level ! Ingredients ! Properties ! Race Requirement |- |Polished Greenstone | |1 Greenstone | | |- |Polished Malachite | |1 Malachite | | |- |Polished Fire Agate | |1 Fire Agate | | |- |Polished Aventurine | |1 Aventurine | | |- |Polished Phenalope | |1 Phenalope | | |- |Polished Amet..." current
- 05:5405:54, 30 June 2025 diff hist +8,002 N Tailoring Created page with "{{CraftNav|title=Tailoring}} ==Tailoring== ===Components=== ====Cloth and Silks==== {| class="wikitable" ! style="text-alignleft;"| Name ! Level ! Ingredients ! Properties ! Race Requirement |- |Cloth | |Cotton | | |- |Spun Wool | |Skin of a Wooly Creature | | |- |Spun Silk | |Silk | | |- |} ====Small Hides==== {| class="wikitable" ! style="text-alignleft;"| Name ! Level ! Ingredients ! Properties ! Race Requirement |- |Cured Badger Hide | |Skin of a Badger <br> Ta..." current
- 05:5405:54, 30 June 2025 diff hist +5,666 N Weapon Crafting Created page with "{{CraftNav|title=Weapon Crafting}} ==Weapon Crafting== https://github.com/Mithreas/CoW/blob/master/scripts/cnranvilarmor1.nss https://github.com/Mithreas/CoW/blob/master/scripts/cnranvilarmorel.nss ===Components=== {| class="wikitable" ! style="text-alignleft;"| Name ! Level ! Ingredients ! Properties ! Race Requirement |- |Small Ondaran Blade | |Ingot of Ondaran | | |- |Medium Ondaran Blade | |2 Ingot of Ondaran | | |- |Large Ondaran Blade | |3 Ingot of Ondaran |..." current
- 05:5405:54, 30 June 2025 diff hist +7,307 N Armoursmithing Created page with "{{CraftNav|title=Armoursmithing}} == Armorsmithing == https://github.com/Mithreas/CoW/blob/master/scripts/cnranvilarmor1.nss https://github.com/Mithreas/CoW/blob/master/scripts/cnranvilarmorel.nss ===Shields=== ====Ondaran Shields==== {| class="wikitable" ! style="text-alignleft;"| Name ! Ingredients ! Level ! Properties ! Race Requirement |- |Ondaran Buckler |1 |1 Small Ondaran Plates <br>1 Wooden Buckler | | |- |Large Ondaran Shield |2 |1 Medium Ondaran Plates <b..." current
- 05:5305:53, 30 June 2025 diff hist +410 N Character Customization Created page with "'''Colour Codes''' The following chart serves as a guide to the colours used in the Prismatic Mirrors and the appearance tool. ====Clothing==== http://anemoi.crabdance.com/images/Cloth.jpg http://anemoi.crabdance.com/images/Metal.jpg ====Tattoo==== http://anemoi.crabdance.com/images/Tattoo.jpg ====Skin==== http://anemoi.crabdance.com/images/Skin.jpg ====Hair==== http://anemoi.crabdance.com/images/Hair.jpg" current
- 05:5205:52, 30 June 2025 diff hist +3,867 N Equipment Created page with "There are various ways to gain equipment to improve your character. ==Crafting== The Crafting system can be used to make extremely powerful equipment tailored to your character, with the right materials and skill. The limits of the crafting system boil down to limits on each property (e.g. AB/enhancement to a max of +5, AC to a max of +3) and a max item value of 100,000gp. It's safe to say that a character with purely top end crafted gear will be a formidable force..." current
- 05:5105:51, 30 June 2025 diff hist +1,035 N Awards Created page with "=Earning Awards= An Award is a reward for retiring a character. There are three tiers of Award. * A Minor award is granted to any player who deletes a character of System Level 15 or higher. * A Normal award is granted to any player who deletes a character of SL 50 or higher. * A Major award is granted to any player who deletes a character of SL 100 or higher. Deletion can either be via the console command (-delete_character), or via..." current
- 05:5105:51, 30 June 2025 diff hist +1,467 N Gifts Created page with "You can take two major and one minor gift on character creation. Major Gifts are listed in '''bold''' text. {| class="wikitable" |- ! Gift ! Effect ! ECL |- | '''Gift of Might''' | STR +2 | +1 |- | '''Gift of Grace''' | DEX +2 | +1 |- | '''Gift of Endurance''' | CON +2 | +1 |- | '''Gift of Learning''' | INT +2 | +1 |- | '''Gift of Insight''' | WIS +2 | +1 |- | '''Gift of Confidence''' | CHA +2 | +1 |- | '''Gift of Wealth''' | +1,000 gold on start, and each in-game mont..." current
- 05:5105:51, 30 June 2025 diff hist +10,461 N Spells Created page with "= General Changes = * Summoning: All summons changed to fit the theme of the server. * Almost all lvl 1-4 spells that do damage, get that damage doubled. (This change affects every caster). === Wizard / Sorcerer specific === Only Wizards and Sorcerers get granted additional Spells on taking greater spell foci. GSF Abjuration grants [https://nwn.fandom.com/wiki/Endure_elements Endure Elements]. GSF Conjuration grants [https://nwn.fandom.com/wiki/Melf%27s_a..." current
- 05:5005:50, 30 June 2025 diff hist +358 NPC combat tricks No edit summary current
- 05:4905:49, 30 June 2025 diff hist +797 N Reputation Created page with "PCs have reputation with factions (currently just their own one), and factions have a global ranking system. Eventually this will be used within the City to determine changes in leadership positions. PC faction reputation determines rank in the faction. Reach a high enough level and you'll become a Guard, and once you hit the top of the tree you become a Noble. These positions will give you access to more of the faction's private areas. You gain reputation points..." current
- 05:4805:48, 30 June 2025 diff hist +844 N Quests Created page with "Each faction has an NPC who gives out quests. Quests can be of 5 types: * Retrieve item(s). Character must fetch a number of items of the same type. * Kill NPC. Character must kill an NPC. * Messenger quest. Character must carry an item from the quest giver to another NPC, carry an item from the other NPC to the quest giver, or both. * Help NPC. Character must find another NPC and do a quest for them. * Patrol areas. Character must visit a number of areas on a patrol...." current
- 05:4805:48, 30 June 2025 diff hist +1,043 N Claiming territory Created page with "This mechanic currently applies to the City of Winds and No Man's Land between the Great Wall and the Merivale outpost. Scattered around the city and in No Man's Land are various resource areas. Members of factions can claim the area for their faction by clicking the relevant sign if there are no PCs or NPCs from the currently owning faction present in the area. Owning a resource area means that the faction's crafting chest, in their craft hall, will be refreshed ever..." current
- 05:4805:48, 30 June 2025 diff hist +287 N NPC combat tricks Created page with "Some NPCs will feint, taunt and parry. * Taunt and Parry work just like the PC skills. * Feint is a free action, that imposes an AB penalty of up to 6 on you if you lose a contested check - int + hide for the attacker vs dex + discipline for the defender. Category: Unique Mechanics"
- 05:4805:48, 30 June 2025 diff hist +765 N Chatbot NPCs Created page with "A small number of NPCs have dynamic conversations... that is, they will respond to what you say, rather than using a standard dialog file. Some of these are puzzles and riddles, but the most important use of it is for plot NPCs. A few NPCs in hard to get to places might choose to talk to you - if you are "the right sort of person" for them - and talking to them can get you a lot of information that isn't commonly available. Of course, such NPCs tend to be old and powe..." current
- 05:4705:47, 30 June 2025 diff hist +473 N Research Created page with "Using -research while in a library area causes your character to start studying. As well as giving you a small amount of xp, it gives you a chance of digging up documents from the past, some of which may provide useful context today. A high Int will help you with your research, and a high Lore will let you understand what you find more easily. This system draws information from a secret database, which may be added to at any time. Category: Unique Mechanics" current
- 05:4705:47, 30 June 2025 diff hist +458 N Bounties Created page with "Getting caught doing naughty things adds to your bounty with a particular faction. This includes things like breaking in to owned property, stealing, assault, murder. If you have a bounty, guards from that faction will arrest you and ask you to pay it off. If you pay it off, it's gone and you are legal again. If you can't or won't pay, you can go to jail for a period, or try and fight your way out of the situation... Category: Unique Mechanics" current
- 05:4705:47, 30 June 2025 diff hist +1,229 N Stamina Created page with "Category: Unique Mechanics =Overview= Stamina is a "state" attribute, like hunger, thirst and rest. As with the other state attributes, getting into negative stamina territory is a bad thing, and will drain your physical ability scores and give you a spell failure modifier due to exhaustion. =Gaining and losing stamina= Stamina is restored by resting, to a max of (your hitpoints) or 100, whichever is lower. There are also various game effects that can give you st..." current
- 05:4605:46, 30 June 2025 diff hist +5,720 N Crafting Created page with "{{CraftNav|title=Crafting}} Category: Unique Mechanics =Fundamentals of the crafting system= * You gain crafting XP by crafting. Failing will give you more XP than succeeding on an easy recipe, but less than succeeding at a hard one. * Crafting is time based. Resources are plentiful (especially if playing a faction in control of resource areas) and time is the limiting factor on how much you can do. (So I won't be adding bulk create options!) * Some basic recipe..." current
- 05:4605:46, 30 June 2025 diff hist +7,121 N Fixed Level advancement system Created page with "Category: Unique Mechanics =Training system= *All characters can pay gold coins to trainers in exchange for learning a new feat. *The trainer will give you the selection of feats that you currently qualify for and are able to select. *Trainers can only train you in the classes they offer, prestige class trainers will need to be found. *When you have decided on which feat to purchase your System Level (SL) will increase and you will also receive an additional crafti..." current
- 05:4605:46, 30 June 2025 diff hist +489 N Category:Unique Mechanics Created page with "This category documents the mechanics that are unique to Anemoi. Those familiar with Arelith's mechanics will likely be less familiar with these changes. * Fixed Level advancement system * Crafting - modified CNR * Magic Systems - arcane and divine * Stamina * Bounties and Arrests * Investigating * Research * Chatbot NPCs * NPC combat tricks * Claiming territory, including mercenaries * Quest system *..."
- 05:4605:46, 30 June 2025 diff hist +1,399 N Investigating Created page with "Category: Unique Mechanics Investigation is used for detective type mechanics. It has three main uses. - Questioning an NPC about which PCs they have seen recently. Can be used e.g. if following someone through a city to check whether you're on the right track. - Querying a bloodstain to determine information about what killed the creature that died there. - And, most importantly, to uncover secret lore in the world. To use, simply type -investigate near an object..." current
- 05:4505:45, 30 June 2025 diff hist +4,855 N Skills Created page with "== General Info == Some skills on Anemoi work differently and may also have additional functionality. If not noted they function the same as in the regular game. When purchasing additional skill points by a trainer, a skill is considered a class skill for a character as long as they have taken a level in the class that is proficient with that skill. == Skill Table == {| class="wikitable" ! style="text-align:left;width:10rem;" cellpading="16" | Skill ! No..." current
- 05:4505:45, 30 June 2025 diff hist +8,389 N Feats Created page with "== Feats == All characters can pay gold coins to trainers in exchange for learning a new feat The trainer will give you the selection of feats that you currently qualify for and are able to select. When you have decided on which feat to purchase your System Level (SL) will increase. The higher a character's ECL adjustment the more expensive the first feat will cost them, while lower ECL characters will get to spend less. <br /> From then on every feat will cost 5..." current
- 05:4505:45, 30 June 2025 diff hist +20,758 N Sample Builds Created page with "Work in progress! At the moment of this edit This page for sample build ideas First listed stat I am aiming to have at least a modifier of 14 by end of the build (17 base + gift +3 from lvl ups +4 stat but +12 from equipment/buffs) {| ! style="text-align:left;"| Build Name ! Level 10 build ! Level 15 build ! Key Stats ! Races (listed in optimal order) ! Author ! Pros and cons ! Notes |- | High DI and AB warrior | fighter 7 barb 2 knight 1 | fighter 12 barb 2 knig..." current