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30 June 2025
- 05:4905:49, 30 June 2025 Reputation (hist | edit) [797 bytes] Mithreas (talk | contribs) (Created page with "PCs have reputation with factions (currently just their own one), and factions have a global ranking system. Eventually this will be used within the City to determine changes in leadership positions. PC faction reputation determines rank in the faction. Reach a high enough level and you'll become a Guard, and once you hit the top of the tree you become a Noble. These positions will give you access to more of the faction's private areas. You gain reputation points...")
- 05:4805:48, 30 June 2025 Quests (hist | edit) [844 bytes] Mithreas (talk | contribs) (Created page with "Each faction has an NPC who gives out quests. Quests can be of 5 types: * Retrieve item(s). Character must fetch a number of items of the same type. * Kill NPC. Character must kill an NPC. * Messenger quest. Character must carry an item from the quest giver to another NPC, carry an item from the other NPC to the quest giver, or both. * Help NPC. Character must find another NPC and do a quest for them. * Patrol areas. Character must visit a number of areas on a patrol....")
- 05:4805:48, 30 June 2025 Claiming territory (hist | edit) [1,043 bytes] Mithreas (talk | contribs) (Created page with "This mechanic currently applies to the City of Winds and No Man's Land between the Great Wall and the Merivale outpost. Scattered around the city and in No Man's Land are various resource areas. Members of factions can claim the area for their faction by clicking the relevant sign if there are no PCs or NPCs from the currently owning faction present in the area. Owning a resource area means that the faction's crafting chest, in their craft hall, will be refreshed ever...")
- 05:4805:48, 30 June 2025 NPC combat tricks (hist | edit) [645 bytes] Mithreas (talk | contribs) (Created page with "Some NPCs will feint, taunt and parry. * Taunt and Parry work just like the PC skills. * Feint is a free action, that imposes an AB penalty of up to 6 on you if you lose a contested check - int + hide for the attacker vs dex + discipline for the defender. Category: Unique Mechanics")
- 05:4805:48, 30 June 2025 Chatbot NPCs (hist | edit) [765 bytes] Mithreas (talk | contribs) (Created page with "A small number of NPCs have dynamic conversations... that is, they will respond to what you say, rather than using a standard dialog file. Some of these are puzzles and riddles, but the most important use of it is for plot NPCs. A few NPCs in hard to get to places might choose to talk to you - if you are "the right sort of person" for them - and talking to them can get you a lot of information that isn't commonly available. Of course, such NPCs tend to be old and powe...")
- 05:4705:47, 30 June 2025 Research (hist | edit) [473 bytes] Mithreas (talk | contribs) (Created page with "Using -research while in a library area causes your character to start studying. As well as giving you a small amount of xp, it gives you a chance of digging up documents from the past, some of which may provide useful context today. A high Int will help you with your research, and a high Lore will let you understand what you find more easily. This system draws information from a secret database, which may be added to at any time. Category: Unique Mechanics")
- 05:4705:47, 30 June 2025 Bounties (hist | edit) [458 bytes] Mithreas (talk | contribs) (Created page with "Getting caught doing naughty things adds to your bounty with a particular faction. This includes things like breaking in to owned property, stealing, assault, murder. If you have a bounty, guards from that faction will arrest you and ask you to pay it off. If you pay it off, it's gone and you are legal again. If you can't or won't pay, you can go to jail for a period, or try and fight your way out of the situation... Category: Unique Mechanics")
- 05:4705:47, 30 June 2025 Stamina (hist | edit) [1,229 bytes] Mithreas (talk | contribs) (Created page with "Category: Unique Mechanics =Overview= Stamina is a "state" attribute, like hunger, thirst and rest. As with the other state attributes, getting into negative stamina territory is a bad thing, and will drain your physical ability scores and give you a spell failure modifier due to exhaustion. =Gaining and losing stamina= Stamina is restored by resting, to a max of (your hitpoints) or 100, whichever is lower. There are also various game effects that can give you st...")
- 05:4605:46, 30 June 2025 Crafting (hist | edit) [5,720 bytes] Mithreas (talk | contribs) (Created page with "{{CraftNav|title=Crafting}} Category: Unique Mechanics =Fundamentals of the crafting system= * You gain crafting XP by crafting. Failing will give you more XP than succeeding on an easy recipe, but less than succeeding at a hard one. * Crafting is time based. Resources are plentiful (especially if playing a faction in control of resource areas) and time is the limiting factor on how much you can do. (So I won't be adding bulk create options!) * Some basic recipe...")
- 05:4605:46, 30 June 2025 Fixed Level advancement system (hist | edit) [7,121 bytes] Mithreas (talk | contribs) (Created page with "Category: Unique Mechanics =Training system= *All characters can pay gold coins to trainers in exchange for learning a new feat. *The trainer will give you the selection of feats that you currently qualify for and are able to select. *Trainers can only train you in the classes they offer, prestige class trainers will need to be found. *When you have decided on which feat to purchase your System Level (SL) will increase and you will also receive an additional crafti...")
- 05:4605:46, 30 June 2025 Investigating (hist | edit) [1,399 bytes] Mithreas (talk | contribs) (Created page with "Category: Unique Mechanics Investigation is used for detective type mechanics. It has three main uses. - Questioning an NPC about which PCs they have seen recently. Can be used e.g. if following someone through a city to check whether you're on the right track. - Querying a bloodstain to determine information about what killed the creature that died there. - And, most importantly, to uncover secret lore in the world. To use, simply type -investigate near an object...")
- 05:4505:45, 30 June 2025 Skills (hist | edit) [4,855 bytes] Mithreas (talk | contribs) (Created page with "== General Info == Some skills on Anemoi work differently and may also have additional functionality. If not noted they function the same as in the regular game. When purchasing additional skill points by a trainer, a skill is considered a class skill for a character as long as they have taken a level in the class that is proficient with that skill. == Skill Table == {| class="wikitable" ! style="text-align:left;width:10rem;" cellpading="16" | Skill ! No...")
- 05:4505:45, 30 June 2025 Feats (hist | edit) [8,389 bytes] Mithreas (talk | contribs) (Created page with "== Feats == All characters can pay gold coins to trainers in exchange for learning a new feat The trainer will give you the selection of feats that you currently qualify for and are able to select. When you have decided on which feat to purchase your System Level (SL) will increase. The higher a character's ECL adjustment the more expensive the first feat will cost them, while lower ECL characters will get to spend less. <br /> From then on every feat will cost 5...")
- 05:4505:45, 30 June 2025 Sample Builds (hist | edit) [20,758 bytes] Mithreas (talk | contribs) (Created page with "Work in progress! At the moment of this edit This page for sample build ideas First listed stat I am aiming to have at least a modifier of 14 by end of the build (17 base + gift +3 from lvl ups +4 stat but +12 from equipment/buffs) {| ! style="text-align:left;"| Build Name ! Level 10 build ! Level 15 build ! Key Stats ! Races (listed in optimal order) ! Author ! Pros and cons ! Notes |- | High DI and AB warrior | fighter 7 barb 2 knight 1 | fighter 12 barb 2 knig...")
- 05:4405:44, 30 June 2025 Shadow Mage (hist | edit) [240 bytes] Mithreas (talk | contribs) (Created page with "Category:Classes Shadow Mage is a path for Wizards and Sorcerers. Shadow mages cannot cast Evocation spells, but get +2 DC on Necromancy, Illusion and Enchantment spells. Shadow mages must worship the Dark One or Sabatha the Sneak.")
- 05:4405:44, 30 June 2025 Weapon Master (hist | edit) [1,550 bytes] Mithreas (talk | contribs) (Created page with "Category:Classes == Weapon Master == ==== Requirements: ==== Base Attack Bonus 3, Dodge, Expertise, Weapon Focus ---- ==== Proficiencies: ==== None ---- ==== Class Skills: ==== Discipline, Heal, Intimidate, Listen, Lore, Spot ---- ==== Class Features ==== Base Attack Bonus: 1 <br /> Base Skill Points: 2 <br /> Base Hit Points: 10 <br /> Primary Saves: Reflex <br /> ---- ==== Class Specific Feats: ==== ''When not noted, the fea...")
- 05:4405:44, 30 June 2025 Shadowdancer (hist | edit) [3,486 bytes] Mithreas (talk | contribs) (Created page with "Category:Classes == Shadowdancer == ==== Requirements: ==== Hide 8, Move Silently 8, Tumble 5 (or Shadow Mage path) ---- ==== Proficiencies: ==== Light Armor, Simple Weapons ---- ==== Class Skills: ==== Heal, Hide, Listen, Lore, Move Silently, Persuade, Pick Pocket, Search, Spot, Tumble ---- ==== Class Features ==== Base Attack Bonus: 3/4 <br /> Base Skill Points: 6 <br /> Base Hit Points: 8 <br /> Primary Saves: Reflex <br /> ---...")
- 05:4405:44, 30 June 2025 Knight (Purple Dragon Knight) (hist | edit) [5,241 bytes] Mithreas (talk | contribs) (Created page with "Category:Classes ===Introduction=== The Knight is a paragon of martial discipline. Inspiring those around her and using her superior knowledge of tactics and strategy, she masters the battlefield. ===Anemoi Changes=== Prerequisites: 1 BAB, Discipline 4 Ranks, Any Alignment.<br /> The maximum level for this class is 10, instead of 5.<br /> Upon taking your first PDK level, '''after changing areas,''' a conversation will appear asking if you want to choose one of the...")
- 05:4305:43, 30 June 2025 Pale master (hist | edit) [1,874 bytes] Mithreas (talk | contribs) (Created page with "Category:Classes == Pale Master == ==== Requirements: ==== 3 Levels of Cleric, Favored Soul, Bard, Wizard OR Sorcerer ---- ==== Proficiencies: ==== None ---- ==== Class Skills: ==== Concentration, Craft Armor, Craft Trap, Craft Weapon, Heal, Hide, Listen, Lore, Move Silently, Persuade, Spellcraft ---- ==== Class Features ==== Base Attack Bonus: 1/2 <br /> Base Skill Points: 2 <br /> Base Hit Points: 6 <br /> Primary Saves: Fortitude, Will...")
- 05:4305:43, 30 June 2025 Spy (hist | edit) [901 bytes] Mithreas (talk | contribs) (Created page with "Category:Classes == Scout == ==== Requirements: ==== Lore 4, Discipline 4 ---- ==== Proficiencies: ==== Light Armor, Simple Weapons ---- ==== Class Skills: ==== Appraise, Bluff, Craft Armor, Craft Trap, Craft Weapon, Discipline, Heal, Hide, Listen, Lore, Move Silently, Persuade, Pick Pocket, Tumble ---- ==== Class Features ==== Base Attack Bonus: 3/4 <br /> Base Skill Points: 4 <br /> Base Hit Points: 6 <br /> Primary Saves: Reflex, W...")
- 05:4205:42, 30 June 2025 Dwarven Defender (hist | edit) [903 bytes] Mithreas (talk | contribs) (Created page with "Category:Classes == Dwarven Defender == ==== Requirements: ==== Base Attack Bonus 3 ---- ==== Proficiencies: ==== Light, Medium, and Heavy Armor, Martial and Simple Weapons, Shields ---- ==== Class Skills: ==== Concentration, Craft Armor, Craft Trap, Craft Weapon, Discipline, Heal, Listen, Lore, Spot ---- ==== Class Features ==== Base Attack Bonus: 1 <br /> Base Skill Points: 2 <br /> Base Hit Points: 12 <br /> Primary Saves: Fortitude,...")
- 05:4205:42, 30 June 2025 Divine Champion (Champion of Torm) (hist | edit) [1,094 bytes] Mithreas (talk | contribs) (Created page with "Category:Classes == Divine Champion (Champion of Torm) == ==== Requirements: ==== Non-Evil, Base Attack Bonus 3 ---- ==== Proficiencies: ==== Light and Medium Armor, Martial and Simple Weapons, Shields ---- ==== Class Skills: ==== Craft Armor, Craft Trap, Craft Weapon, Discipline, Heal, Lore, Parry, Ride, Spot ---- ==== Class Features ==== Base Attack Bonus: 1 <br /> Base Skill Points: 2 <br /> Base Hit Points: 10 <br /> Primary Saves: Fo...")
- 05:4205:42, 30 June 2025 Blackguard (hist | edit) [1,732 bytes] Mithreas (talk | contribs) (Created page with "Category:Classes ==Blackguard== ==== Requirements: ==== Base Attack Bonus 3, Race: Human, Half-Elf ---- ==== Proficiencies: ==== Light, Medium, and Heavy Armor, Martial and Simple Weapons, Shields ---- ==== Class Skills: ==== Concentration, Craft Armor, Craft Trap, Craft Weapon, Discipline, Heal, Intimidate, Lore, Parry, Persuade, Ride, Taunt ---- ==== Class Features ==== Base Attack Bonus: 1 <br /> Base Skill Points: 2 <br /> Base Hit Points:...")
- 05:4205:42, 30 June 2025 Assassin (hist | edit) [1,247 bytes] Mithreas (talk | contribs) (Created page with "Category:Classes == Assassin == ==== Requirements: ==== Hide 8, Move Silently 8 ---- ==== Proficiencies: ==== Light Armor, Simple Weapons ---- ==== Class Skills: ==== Appraise, Bluff, Craft Armor, Craft Trap, Craft Weapon, Disable Trap, Heal, Hide, Intimidate, Listen, Lore, Move Silently, Open Lock, Pick Pocket, Search, Set Trap, Spot, Tumble, Use Magic Device ---- ==== Class Features ==== Base Attack Bonus: 3/4 <br /> Base Skill Points: 4 <...")
- 05:4105:41, 30 June 2025 Arcane archer (hist | edit) [1,066 bytes] Mithreas (talk | contribs) (Created page with "Category:Classes == Arcane Archer == ==== Requirements: ==== Base Attack Bonus 3, Weapon Focus (Longbow or Shortbow), Race (Elf or half elf) ---- ==== Proficiencies: ==== Light and Medium Armor, Simple and Martial Weapons, Shields ---- ==== Class Skills: ==== Craft Armor, Craft Trap, Craft Weapon, Heal, Hide, Listen, Lore, Move Silently, Ride, Spot ---- ==== Class Features ==== Base Attack Bonus: 1<br /> Base Skill Points: 4<br /> Base Hit Points: 8<br /> P...")
- 05:4105:41, 30 June 2025 Wizard (hist | edit) [11,548 bytes] Mithreas (talk | contribs) (Created page with "Category:Classes == Wizard == ==== Available Paths ==== Spellsword ---- ==== Requirements: ==== None ---- ==== Proficiencies: ==== Cloth Armor, Wizard Weapons ---- ==== Class Skills: ==== Concentration, Craft Armor, Craft Trap, Craft Weapon, Heal, Lore, Spellcraft ---- ==== Class Features ==== Base Attack Bonus: 1/2 <br /> Base Skill Points: 2 <br /> Base Hit Points: 4 <br /> Primary Saves: Will <br /> Improved Caster Level +2 ---...")
- 05:3905:39, 30 June 2025 Shifter (hist | edit) [5,007 bytes] Mithreas (talk | contribs) (Created page with "Category:Classes == Shifter == ==== Available Paths: ==== Kensai ---- ==== Requirements: ==== None ---- ==== Proficiencies: ==== Simple Weapons ---- ==== Class Skills: ==== Craft Armor, Craft Trap, Craft Weapon, Animal Empathy, Bluff, Concentration, Heal, Intimidate, Listen, Lore, Persuade, Sense Motive, Spot ---- ==== Class Features ==== Base Attack Bonus: 3/4 <br /> Base Skill Points: 4 <br /> Base Hit Points: 8 <br /> Primary Saves: W...")
- 05:3905:39, 30 June 2025 Sorcerer (hist | edit) [744 bytes] Mithreas (talk | contribs) (Created page with "Category:Classes == Sorcerer == ==== Available Paths: ==== Shadow Mage. ---- ==== Requirements: ==== Race: Elf ---- ==== Proficiencies: ==== Cloth Armor, Simple Weapons ---- ==== Class Skills: ==== Concentration, Craft Armor, Craft Trap, Craft Weapon, Heal, Lore, Spellcraft ---- ==== Class Features ==== Base Attack Bonus: 1/2 <br /> Base Skill Points: 2 <br /> Base Hit Points: 4 <br /> Primary Saves: Will <br /> ---- ==== Class S...")
- 05:3905:39, 30 June 2025 Shaman (hist | edit) [4,318 bytes] Mithreas (talk | contribs) (Created page with "Category:Classes == Shaman== DRAFT - STILL IN DEVELOPMENT AND SUBJECT TO (even more) CHANGE (than usual) The Shaman draws upon beast magic to strengthen themselves and their allies. The Shaman has its own spell list focused around Transmutation, Illusion and Conjuration spells - list below. It learns and casts spells like a Sorcerer, using Wisdom as its casting stat. The Shaman has a chance to regain a spell slot when they or their allies kill enough hit...")
- 05:3805:38, 30 June 2025 Rogue (hist | edit) [1,414 bytes] Mithreas (talk | contribs) (Created page with "Category:Classes == Rogue == ==== Available Paths: ==== Kensai ---- ==== Requirements: ==== None ---- ==== Proficiencies: ==== Light Armor, Rogue Weapons ---- ==== Class Skills: ==== Appraise, Bluff, Craft Armor, Craft Trap, Craft Weapon, Disable Trap, Heal, Hide, Intimidate, Listen, Lore, Move Silently, Open Lock, Parry, Persuade, Pick Pocket, Search, Set Trap, Spot, Tumble, Use Magic Device ---- ==== Class Features ==== Base Attack Bonus: 3/4...")
- 05:3805:38, 30 June 2025 Archer (hist | edit) [334 bytes] Mithreas (talk | contribs) (Created page with "Category:Classes Archer path removes the built-in two weapon fighting feats from a Ranger, but gives them an innate ability to create a bundle of arrows once per day. For levels 1-5 the bundle will be iron arrows, at 6+ the arrows will be steel. Furthermore Archers recieve a +2 Damage bonus at lvls 4 and 12 on ranged weapons.")
- 05:3805:38, 30 June 2025 Ranger (hist | edit) [2,196 bytes] Mithreas (talk | contribs) (Created page with "Category:Classes == Ranger == ==== Available Paths: ==== Archer, Kensai ---- ==== Requirements: ==== None ---- ==== Proficiencies: ==== Light and Medium Armor, Martial and Simple Weapons, Shields ---- ==== Class Skills: ==== Animal Empathy, Concentration, Craft Armor, Craft Trap, Craft Weapon, Discipline, Heal, Hide, Listen, Lore, Move Silently, Parry, Ride, Search, Set Trap, Spot ---- ==== Class Features ==== Base Attack Bonus: 1 <br />...")
- 05:3805:38, 30 June 2025 Paladin (hist | edit) [1,813 bytes] Mithreas (talk | contribs) (Created page with "Category:Classes == Paladin == ==== Available Paths: ==== Kensai ---- ==== Requirements: ==== Race: Human ---- ==== Proficiencies: ==== Light, Medium, and Heavy Armor, Martial and Simple Weapons, Shields ---- ==== Class Skills: ==== Concentration, Craft Armor, Craft Trap, Craft Weapon, Discipline, Heal, Lore, Parry, Persuade, Ride, Taunt ---- ==== Class Features ==== Base Attack Bonus: 1 <br /> Base Skill Points: 2 <br /> Base Hit Points: 10 <b...")
- 05:3705:37, 30 June 2025 Favoured Soul (Class) (hist | edit) [2,638 bytes] Mithreas (talk | contribs) (Created page with "Category:Classes == Favoured Soul == The Favoured Soul is chosen of one of the Seven Divines. Some received their blessing in person (DM permission needed for this!), or in a dream, while others have just always felt a closeness to one of the Seven, and have set out to live a life as close to their path as possible. Vessels of their deity's power, albeit in a small way, the Favoured Soul is not an avatar... but a powerful direct servant of their patron. ====...")
- 05:3605:36, 30 June 2025 Fighter (hist | edit) [2,243 bytes] Mithreas (talk | contribs) (Created page with "Category:Classes == Fighter == ==== Available Paths: ==== Kensai ---- ==== Requirements: ==== None ---- ==== Proficiencies: ==== Light, Medium, and Heavy Armor, Martial and Simple Weapons, Shields ---- ==== Class Skills: ==== Concentration, Craft Armor, Craft Trap, Craft Weapon, Discipline, Heal, Lore, Parry, Ride ---- ==== Class Features ==== Base Attack Bonus: 1 <br /> Base Skill Points: 2 <br /> Base Hit Points: 10 <br /> Primary...")
- 05:3605:36, 30 June 2025 Magic Systems (hist | edit) [16,090 bytes] Mithreas (talk | contribs) (Created page with "=Overview= The mechanics of magic are similar to core D&D, but with some important changes. * Cleric magic is "sympathetic". * Druidic magic works pretty normally, but can be withdrawn in extreme circumstances. * Arcane magic is exhausting, draining Stamina. =Fundamentals of Magical Theory= (This can be found on in-game books but is reproduced here for reference. Obviously, IC, this knowledge is not universal!). ===Volume 1: Power=== The first volume talks about magic...")
- 05:3605:36, 30 June 2025 Druid (hist | edit) [6,018 bytes] Mithreas (talk | contribs) (Created page with "Category:Classes == Druid == ==== Requirements: ==== Race: Hin Religion: Nature Deity ---- ==== Proficiencies: ==== Light and Medium Armor, Druid Weapons, Shields ---- ==== Class Skills: ==== Animal Empathy, Concentration, Craft Armor, Craft Trap, Craft Weapon, Heal, Lore, Parry, Persuade, Spellcraft ---- ==== Class Features ==== Base Attack Bonus: 3/4 <br /> Base Skill Points: 4 <br /> Base Hit Points: 8 <br /> Primary Saves: Fortit...")
- 05:3505:35, 30 June 2025 Healer (hist | edit) [2,071 bytes] Mithreas (talk | contribs) (Created page with "The Healer is an alternate path for clerics that can only be taken at character creation. Forgoing most of their gear options, these individuals excel at defying death at every turn, ensuring the safety and survival of their allies against all odds. * Healers lose all weapon and armor proficiencies, including racial proficiencies, but with the exception of Simple weapons. They ''cannot'' regain these lost proficiencies. * The spell Bless lasts turns/level. * ''Spon...")
- 05:3505:35, 30 June 2025 Favoured Soul (hist | edit) [1,167 bytes] Mithreas (talk | contribs) (Created page with "Category:Classes DEPRECATED - existing characters will continue to work but new ones cannot be created. There is now a Favoured Soul (Class) A favoured soul is a Cleric path that's akin to a divine sorcerer, a natural channel for their deity's powers. Favoured souls gain - Spontaneous casting of cleric spells, as described below - Reflex as a favoured save. Favoured souls lose - Domains - both the powers and the additional spell selections - The Heavy Armo...")
- 05:3505:35, 30 June 2025 Cleric (hist | edit) [2,415 bytes] Mithreas (talk | contribs) (Created page with "Category:Classes == Cleric == ==== Available Paths: ==== Favoured Soul, Healer ---- ==== Requirements: ==== Race: Human Deity: Human Deitys. One of the Seven or the Dark One. ---- ==== Proficiencies: ==== Light and Medium Armor, Simple Weapons, Shields ---- ==== Class Skills: ==== Concentration, Craft Armor, Craft Trap, Craft Weapon, Heal, Lore, Parry, Persuade, Spellcraft ---- ==== Class Features ==== Base Attack Bonus:...")
- 05:3505:35, 30 June 2025 Bard (hist | edit) [1,467 bytes] Mithreas (talk | contribs) (Created page with "Category:Classes == Bard == ==== Requirements: ==== Race: Elf or Halfling ---- ==== Proficiencies: ==== Light and Medium Armor, Simple Weapons, Shields ---- ==== Class Skills: ==== Appraise, Bluff, Concentration, Craft Armor, Craft Trap, Craft Weapon, Discipline, Heal, Hide, Listen, Lore, Move Silently, Parry, Perform, Persuade, Pick Pocket, Spellcraft, Taunt, Tumble, Use Magic Device ---- ==== Class Features ==== Base Attack Bonus: 3/4 <br /> Base Sk...")
- 05:3405:34, 30 June 2025 Monk (hist | edit) [1,980 bytes] Mithreas (talk | contribs) (Created page with "Category:Classes == Monk == ==== Available Paths: ==== Kensai ---- ==== Requirements: ==== None ---- ==== Proficiencies: ==== Cloth Armor, Monk Weapons ---- ==== Class Skills: ==== Concentration, Craft Armor, Craft Trap, Craft Weapon, Discipline, Heal, Hide, Listen, Lore, Move Silently, Parry, Persuade, Tumble ---- ==== Class Features ==== Base Attack Bonus: 3/4 <br /> Base Skill Points: 4 <br /> Base Hit Points: 8 <br /> Primary Sa...")
- 05:3405:34, 30 June 2025 Kensai (hist | edit) [553 bytes] Mithreas (talk | contribs) (Created page with "Category:Classes ==== Kensai Path Features ==== Permanent +2 AC bonus <br /> Permanent additional attack <br /> Kensai can only use melee weapons and throwing weapons. <br /> A kensai cannot use magic except for Raise Dead, Resurrection, and Restoration, including from potions. Spell-like feats and innate abilities will function normally alongside spells cast from the spellbook of a Kensai class (Paladin / Ranger). <br /> ---- ==== Kensai Classes ==== : ...")
- 05:3405:34, 30 June 2025 Barbarian (hist | edit) [11,339 bytes] Mithreas (talk | contribs) (Created page with "Category:Classes == Barbarian == ==== Available Paths: ==== Kensai, Tribesman ---- ==== Requirements: ==== None ---- ==== Proficiencies: ==== Light and Medium Armor, Simple and Martial Weapons, Shields ---- ==== Class Skills: ==== Craft Armor, Craft Trap, Craft Weapon, Discipline, Heal, Intimidate, Listen, Lore, Parry, Ride, Taunt ---- ==== Class Features ==== Base Attack Bonus: 1 <br /> Base Skill Points: 4 <br /> Base Hit Points: 12 <b...")
- 05:3405:34, 30 June 2025 Creation (hist | edit) [13,531 bytes] Mithreas (talk | contribs) (Created page with "==How to Defend Yourself== Most NWN servers rely on Armor Class (AC) as the main defense stat. Anemoi has a second defense mechanism, based around Damage Immunity (DI). Heavier armours and larger shields don't provide extra AC - they provide DI instead. Shields are capped at 1 base Shield AC (before enhancements) and armour is capped at 3 AC (before enhancements). On Anemoi, as characters approach the end game, a "low" AC is under 40 and a "high" AC is in the mid 60...")
- 05:3305:33, 30 June 2025 Geography (hist | edit) [498 bytes] Mithreas (talk | contribs) (Created page with "Courtesy of the renowned cartographer William Blumvert (and the players Cain, SongOfParadise and Laiz) some maps to give a view of where things are relative to each other. As yet, no maps have been prepared of Elven lands. Clearly the Elves already know where everything is, and have no intention of making it easier for outsiders to find them... http://anemoi.crabdance.com/images/IslesOfSun.jpg http://anemoi.crabdance.com/images/Perenor.jpg http://anemoi.crabdance.co...")
- 05:3105:31, 30 June 2025 What You Should Start Knowing (hist | edit) [6,339 bytes] Mithreas (talk | contribs) (Created page with "This article is intended as a quick primer on background information about what it's like to live in the world of Anemoi. While Setting Information covers things you as a player should know, this article is more focused on what would be inside your character's head. =Information for Everyone= ==Life and Death== When someone's body is damaged to the point where their spirit is driven from it, they find themselves in the realm of the dead. Returning to the land of th...")
- 05:3105:31, 30 June 2025 Races (hist | edit) [6,510 bytes] Mithreas (talk | contribs) (Created page with "'''Race''' represents a creature's bloodline or ancestry. In Anemoi there are currently six playable races, but only 3 are available to first time players. __TOC__ ==Introduction == Human PCs start in an island city. The three noble houses contest with one another for resources and dominance, while beneath the surface (and the slums of UnderCity) lurks a sinister threat led by the mysterious “Dark One”. Humans do not have access to arcane classes (bard, wizard, s...")
- 05:3005:30, 30 June 2025 Religion (hist | edit) [17,893 bytes] Mithreas (talk | contribs) (Created page with "Category: Setting Information Author note: As you might expect from a setting that focuses on discovery, the gods have more than a few mysteries about them. This article provides a summary of what is commonly known by the PC races, and hence what your characters might expect to know. IC, expect characters to know less about the other factions' deities than they do about their own. ==Deities of Nature== ===The Antlered One=== The true name of the Antlered One is...")
- 05:3005:30, 30 June 2025 Setting Information (hist | edit) [18,687 bytes] Mithreas (talk | contribs) (Created page with "=Overview – gameplay= Human PCs start in an island city. The three noble houses contest with one another for resources and dominance, while beneath the surface (and the slums of UnderCity) lurks a sinister threat led by the mysterious “Dark One”. Humans do not have access to arcane classes (bard, wizard, sorcerer) or druid. Halfling PCs start amid green fields, in one of many cosy villages on a nearby peninsula. Despite being skilled farmers (and possessing mi...")